wip solving buble effect by wall height calculation

This commit is contained in:
hugogogo
2022-04-29 09:57:41 +02:00
parent 81aef1eab0
commit 778ddef393
5 changed files with 12 additions and 23 deletions

View File

@@ -16,7 +16,7 @@
/* screen width */
# define SCREEN_WIDTH 500
/* screen height */
# define SCREEN_HEIGHT 200
# define SCREEN_HEIGHT 300
/* screen focal (in degree) */
# define SCREEN_FOCAL 90
/* size of a cell on the map */

View File

@@ -1,8 +1,6 @@
#ifndef CUBE3D_PROTO_H
# define CUBE3D_PROTO_H
void plr_turn(t_plr *plr, int deg);
// -------------------------------
// SRC
// -------------------------------