wip solving buble effect by wall height calculation
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@@ -16,7 +16,7 @@
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/* screen width */
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# define SCREEN_WIDTH 500
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/* screen height */
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# define SCREEN_HEIGHT 200
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# define SCREEN_HEIGHT 300
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/* screen focal (in degree) */
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# define SCREEN_FOCAL 90
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/* size of a cell on the map */
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@@ -1,8 +1,6 @@
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#ifndef CUBE3D_PROTO_H
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# define CUBE3D_PROTO_H
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void plr_turn(t_plr *plr, int deg);
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// -------------------------------
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// SRC
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// -------------------------------
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