wip several test to avoid buble effects, one wihtout doubles
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@@ -102,6 +102,7 @@ void draw_line(t_img *img, t_vec *vec, int color)
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draw_square(game, pos, 0x00999900, 0x00330033, cell, 1);
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}
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/*
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static void draw_screen(t_game *game, t_rcast *rcast)
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{
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t_vec screen;
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@@ -122,6 +123,7 @@ void draw_line(t_img *img, t_vec *vec, int color)
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rotate(&(game->plr), &(screen.end));
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draw_line(&game->map_img, &screen, 0x00FFFFFF);
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}
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*/
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// tmp end
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void draw(t_game *game)
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@@ -133,7 +135,7 @@ void draw(t_game *game)
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raycast(game, &(game->rcast));
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// tmp, to draw map
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draw_screen(game, &(game->rcast));
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// draw_screen(game, &(game->rcast));
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mlx_put_image_to_window(game->mlx_ptr, game->map_win.ptr, game->map_img.ptr, 0, SCREEN_HEIGHT);
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// tmp end
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