wip several test to avoid buble effects, one wihtout doubles
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@@ -17,8 +17,8 @@
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# define SCREEN_FOCAL 90
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/* size of a cell on the map */
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# define CELL 20
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/* height of a wall without perpectiv */
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# define WALL_HEIGHT 200
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/* horizon fr perspectiv */
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# define HORIZON 700
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/*
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* keys macro
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