textures start to appears

This commit is contained in:
hugogogo
2022-05-03 10:18:22 +02:00
parent a2ed84c5e1
commit 5b60406124
2 changed files with 24 additions and 19 deletions

View File

@@ -36,6 +36,7 @@ typedef struct s_wall
int height; int height;
int delta; int delta;
int posx; int posx;
int imgx;
} t_wall; } t_wall;
/* /*

View File

@@ -20,7 +20,19 @@ static void draw_floor_ceiling(t_game *game, t_rcast *rcast, t_txt *txt)
} }
} }
static void draw_txt_line(t_img *img, t_rcast *rcast, t_wall *wall, t_img *txt_img, int color) static int get_texture(t_img *img, int imgx, int j, int height)
{
char *color;
int y;
int position;
y = (j * img->height) / height;
position = y * img->szl + imgx * (img->bpp / 8);
color = img->data + position;
return (*(int*)color);
}
static void draw_txt_column(t_img *img, t_rcast *rcast, t_wall *wall, t_img *txt_img, int color)
{ {
(void)img; (void)img;
(void)wall; (void)wall;
@@ -30,26 +42,18 @@ static void draw_txt_line(t_img *img, t_rcast *rcast, t_wall *wall, t_img *txt_i
// draw_line(img, &wall->vec, color); // draw_line(img, &wall->vec, color);
int img_x; int img_x;
int j;
img_x = (wall->posx * txt_img->width) / rcast->cell; img_x = (wall->posx * txt_img->width) / rcast->cell;
printf("img_x:%i\n", img_x); //printf("img_x:%i - img_width:%i\n", img_x, txt_img->width);
// t_coord dist; j = 0;
// int i; while (j < wall->height)
// int j; {
// color = get_texture(txt_img, img_x, j, wall->height);
// dist.x = (*vec).end.x - (*vec).start.x; draw_pixel(img, wall->vec.start.x, wall->vec.start.y + j, color);
// dist.y = (*vec).end.y - (*vec).start.y; j++;
// i = 0; }
// j = 0;
// while (ft_abs(i) <= ft_abs(dist.x) && ft_abs(j) <= ft_abs(dist.y))
// {
// draw_pixel(img, (*vec).start.x + i, (*vec).start.y + j, color);
// if (!ft_abs(dist.x) || ft_abs(j) < ft_abs(i * dist.y / dist.x))
// j += ft_sign(dist.y);
// else
// i += ft_sign(dist.x);
// }
} }
void draw_column(t_game *game, t_rcast *rcast, t_wall *wall, t_txt *txt) void draw_column(t_game *game, t_rcast *rcast, t_wall *wall, t_txt *txt)
@@ -66,7 +70,7 @@ void draw_column(t_game *game, t_rcast *rcast, t_wall *wall, t_txt *txt)
color_o = 0x00CCCCCC; color_o = 0x00CCCCCC;
draw_floor_ceiling(game, rcast, txt); draw_floor_ceiling(game, rcast, txt);
if (!rcast->is_x && rcast->slope_y > 0) if (!rcast->is_x && rcast->slope_y > 0)
draw_txt_line(&game->img, rcast, wall, &txt->img_n, color_n); draw_txt_column(&game->img, rcast, wall, &txt->img_n, color_n);
if (!rcast->is_x && rcast->slope_y < 0) if (!rcast->is_x && rcast->slope_y < 0)
draw_line(&game->img, &rcast->wall.vec, color_s); draw_line(&game->img, &rcast->wall.vec, color_s);
if (rcast->is_x && rcast->slope_x > 0) if (rcast->is_x && rcast->slope_x > 0)