From 5b6040612410e8da21aad9c6855d0cc5565f20cf Mon Sep 17 00:00:00 2001 From: hugogogo Date: Tue, 3 May 2022 10:18:22 +0200 Subject: [PATCH] textures start to appears --- headers/cube3d_struct.h | 1 + srcs/draw/draw_column.c | 42 ++++++++++++++++++++++------------------- 2 files changed, 24 insertions(+), 19 deletions(-) diff --git a/headers/cube3d_struct.h b/headers/cube3d_struct.h index 195f661..dad5fc9 100644 --- a/headers/cube3d_struct.h +++ b/headers/cube3d_struct.h @@ -36,6 +36,7 @@ typedef struct s_wall int height; int delta; int posx; + int imgx; } t_wall; /* diff --git a/srcs/draw/draw_column.c b/srcs/draw/draw_column.c index 81bb9e8..71204b5 100644 --- a/srcs/draw/draw_column.c +++ b/srcs/draw/draw_column.c @@ -20,7 +20,19 @@ static void draw_floor_ceiling(t_game *game, t_rcast *rcast, t_txt *txt) } } -static void draw_txt_line(t_img *img, t_rcast *rcast, t_wall *wall, t_img *txt_img, int color) +static int get_texture(t_img *img, int imgx, int j, int height) +{ + char *color; + int y; + int position; + + y = (j * img->height) / height; + position = y * img->szl + imgx * (img->bpp / 8); + color = img->data + position; + return (*(int*)color); +} + +static void draw_txt_column(t_img *img, t_rcast *rcast, t_wall *wall, t_img *txt_img, int color) { (void)img; (void)wall; @@ -30,26 +42,18 @@ static void draw_txt_line(t_img *img, t_rcast *rcast, t_wall *wall, t_img *txt_i // draw_line(img, &wall->vec, color); int img_x; + int j; img_x = (wall->posx * txt_img->width) / rcast->cell; -printf("img_x:%i\n", img_x); +//printf("img_x:%i - img_width:%i\n", img_x, txt_img->width); -// t_coord dist; -// int i; -// int j; -// -// dist.x = (*vec).end.x - (*vec).start.x; -// dist.y = (*vec).end.y - (*vec).start.y; -// i = 0; -// j = 0; -// while (ft_abs(i) <= ft_abs(dist.x) && ft_abs(j) <= ft_abs(dist.y)) -// { -// draw_pixel(img, (*vec).start.x + i, (*vec).start.y + j, color); -// if (!ft_abs(dist.x) || ft_abs(j) < ft_abs(i * dist.y / dist.x)) -// j += ft_sign(dist.y); -// else -// i += ft_sign(dist.x); -// } + j = 0; + while (j < wall->height) + { + color = get_texture(txt_img, img_x, j, wall->height); + draw_pixel(img, wall->vec.start.x, wall->vec.start.y + j, color); + j++; + } } void draw_column(t_game *game, t_rcast *rcast, t_wall *wall, t_txt *txt) @@ -66,7 +70,7 @@ void draw_column(t_game *game, t_rcast *rcast, t_wall *wall, t_txt *txt) color_o = 0x00CCCCCC; draw_floor_ceiling(game, rcast, txt); if (!rcast->is_x && rcast->slope_y > 0) - draw_txt_line(&game->img, rcast, wall, &txt->img_n, color_n); + draw_txt_column(&game->img, rcast, wall, &txt->img_n, color_n); if (!rcast->is_x && rcast->slope_y < 0) draw_line(&game->img, &rcast->wall.vec, color_s); if (rcast->is_x && rcast->slope_x > 0)