plr orientation at begining

This commit is contained in:
hugogogo
2022-05-04 00:55:47 +02:00
parent eb3b5c37a8
commit 3c76a8646a
13 changed files with 176 additions and 193 deletions

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@@ -79,7 +79,7 @@ RM_OBJS = rm -rf $(D_OBJS)
# flags # flags
CFLAGS = -Wall -Wextra -Werror $(INCLUDES) CFLAGS = -Wall -Wextra -Werror $(INCLUDES)
CFLAGS += -g3 CFLAGS += -g3 -Wno-unused
LFLAGS = -L$(D_LFT) -lft LFLAGS = -L$(D_LFT) -lft
LFLAGS += -L$(D_LMLX) -lm -lmlx -lXext -lX11 LFLAGS += -L$(D_LMLX) -lm -lmlx -lXext -lX11

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@@ -20,7 +20,7 @@
/* screen focal (in degree) */ /* screen focal (in degree) */
# define SCREEN_FOCAL 70 # define SCREEN_FOCAL 70
/* size of a cell on the map */ /* size of a cell on the map */
# define CELL 40 # define CELL 100
/* /*
* keys macro * keys macro

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@@ -71,6 +71,7 @@ void plr_posy_increment(t_game *game, t_plr *plr);
// player_rotates.c // player_rotates.c
void rotate(t_plr *plr, t_coord *coord); void rotate(t_plr *plr, t_coord *coord);
void rotate_double(t_plr *plr, t_d_coord *coord); void rotate_double(t_plr *plr, t_d_coord *coord);
void plr_turn(t_plr *plr, int deg);
void plr_turn_right(t_plr *plr); void plr_turn_right(t_plr *plr);
void plr_turn_left(t_plr *plr); void plr_turn_left(t_plr *plr);
// player_limits.c // player_limits.c

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@@ -125,6 +125,7 @@ typedef struct s_map
int cell; int cell;
int plr_x; int plr_x;
int plr_y; int plr_y;
int plr_dir;
} t_map; } t_map;
/* /*
@@ -165,13 +166,13 @@ typedef struct s_game
t_map map; t_map map;
//tmp draw map //tmp draw map
// map window // // map window
t_win map_win; // t_win map_win;
t_img map_img; // t_img map_img;
// rays // // rays
int ray_highlight; // int ray_highlight;
int ray_activ; // int ray_activ;
t_vec ray; // t_vec ray;
// tmp end // tmp end
// key hook // key hook

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@@ -1,4 +1,4 @@
NO textures/door.xpm NO textures/coin.xpm
SO textures/chalice.xpm SO textures/chalice.xpm
EA textures/brick.xpm EA textures/brick.xpm
WE textures/wood.xpm WE textures/wood.xpm
@@ -8,12 +8,12 @@ F 220 , 100, 30
C 225 , 30 , 0 C 225 , 30 , 0
1111111111111111111111111111 1111111111111111111111111111
1000000000000000011100000001 10000000000000000111N0000001
1111000000000000100000110001 1111000000000000100000110001
1111001000000000000110000111 1111001000000000000110000111
1000000000000000010101000001 1000000000000000010101000001
1111110000000000000000001111 1111110000000000000000001111
10000000000000000N0000000001 1000000000000000000000000001
1000000000000000000000000001 1000000000000000000000000001
1000000000000000000000000001 1000000000000000000000000001
1000000000000000000000000001 1000000000000000000000000001

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@@ -32,13 +32,19 @@ int main(int ac, char **av)
{ {
t_game *game; t_game *game;
/*
if ((ac != 2 || check_extension(av[1], ".cub")) && \ if ((ac != 2 || check_extension(av[1], ".cub")) && \
write(2, "Error\nPlease use a valid .cub file as single argument.\n", 53)) write(2, "Error\nPlease use a valid .cub file as single argument.\n", 53))
return (EXIT_FAILURE); return (EXIT_FAILURE);
*/
game = init_struct(); game = init_struct();
mb_init(destroy_mlx, game); mb_init(destroy_mlx, game);
if (init_parsing(game, av[1]) && write(2, "The .cub file is invalid.\n", 26))
if (init_parsing(game, "maps/map_valid_14.cub") && write(2, "The .cub file is invalid.\n", 26))
return (EXIT_FAILURE); return (EXIT_FAILURE);
// if (init_parsing(game, av[1]) && write(2, "The .cub file is invalid.\n", 26))
// return (EXIT_FAILURE);
if (check_map(&(game->map)) && write(2, "The map is invalid.\n", 20)) if (check_map(&(game->map)) && write(2, "The map is invalid.\n", 20))
return (EXIT_FAILURE); return (EXIT_FAILURE);
init_game(game); init_game(game);

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@@ -1,87 +1,64 @@
#include "cube3d.h" #include "cube3d.h"
// tmp draw map // tmp draw map
static void draw_square(t_game *game, t_coord pos, int border, int fill, int size, int rotation) // static void draw_square(t_game *game, t_coord pos, int border, int fill, int size, int rotation)
{ // {
int i; // int i;
int j; // int j;
t_coord new; // t_coord new;
//
i = 0; // i = 0;
while (i < size) // while (i < size)
{ // {
j = 0; // j = 0;
while (j < size) // while (j < size)
{ // {
new.x = pos.x + j; // new.x = pos.x + j;
new.y = pos.y + i; // new.y = pos.y + i;
if (rotation) // if (rotation)
rotate(&(game->plr), &(new)); // rotate(&(game->plr), &(new));
if (!i || i == size - 1) // if (!i || i == size - 1)
draw_pixel(&game->map_img, new.x, new.y, border); // draw_pixel(&game->map_img, new.x, new.y, border);
else if (!j || j == size - 1) // else if (!j || j == size - 1)
draw_pixel(&game->map_img, new.x, new.y, border); // draw_pixel(&game->map_img, new.x, new.y, border);
else // else
draw_pixel(&game->map_img, new.x, new.y, fill); // draw_pixel(&game->map_img, new.x, new.y, fill);
j++; // j++;
} // }
i++; // i++;
} // }
} // }
//
static void draw_map(t_game *game) // static void draw_map(t_game *game)
{ // {
t_coord incr; // t_coord incr;
t_coord pos; // t_coord pos;
int cell; // int cell;
//
cell = game->map.cell; // cell = game->map.cell;
incr.x = 0; // incr.x = 0;
pos.x = 0; // pos.x = 0;
pos.y = 0; // pos.y = 0;
while ((game->map.content)[incr.x]) // while ((game->map.content)[incr.x])
{ // {
incr.y = 0; // incr.y = 0;
while ((game->map.content)[incr.x][incr.y]) // while ((game->map.content)[incr.x][incr.y])
{ // {
if ((game->map.content)[incr.x][incr.y] == '1' ) // if ((game->map.content)[incr.x][incr.y] == '1' )
draw_square(game, pos, 0x00999999, 0x00000000, cell, 0); // draw_square(game, pos, 0x00999999, 0x00000000, cell, 0);
else // else
draw_square(game, pos, 0x00555555, 0x00333333, cell, 0); // draw_square(game, pos, 0x00555555, 0x00333333, cell, 0);
(incr.y)++; // (incr.y)++;
pos.x += cell; // pos.x += cell;
} // }
(incr.x)++; // (incr.x)++;
pos.x = 0; // pos.x = 0;
pos.y += cell; // pos.y += cell;
} // }
pos.x = game->plr.pos.x - cell / 2; // pos.x = game->plr.pos.x - cell / 2;
pos.y = game->plr.pos.y - cell / 2; // pos.y = game->plr.pos.y - cell / 2;
draw_square(game, pos, 0x00999900, 0x00330033, cell, 1); // draw_square(game, pos, 0x00999900, 0x00330033, cell, 1);
} // }
/*
static void draw_screen(t_game *game, t_rcast *rcast)
{
t_vec screen;
// draw screen size
screen.start.x = rcast->screen_size.start.x + game->plr.pos.x;
screen.start.y = rcast->screen_size.start.y + game->plr.pos.y;
rotate(&(game->plr), &(screen.start));
screen.end.x = rcast->screen_size.end.x + game->plr.pos.x;
screen.end.y = rcast->screen_size.end.y + game->plr.pos.y;
rotate(&(game->plr), &(screen.end));
draw_line(&game->map_img, &screen, 0x00FFFFFF);
// draw screen dist
screen.start.x = rcast->screen_dist.start.x + game->plr.pos.x;
screen.start.y = rcast->screen_dist.start.y + game->plr.pos.y;
screen.end.x = rcast->screen_dist.end.x + game->plr.pos.x;
screen.end.y = rcast->screen_dist.end.y + game->plr.pos.y;
rotate(&(game->plr), &(screen.end));
draw_line(&game->map_img, &screen, 0x00FFFFFF);
}
*/
// tmp end // tmp end
static int pxl_out_limits(t_img *img, int x, int y) static int pxl_out_limits(t_img *img, int x, int y)
@@ -129,14 +106,14 @@ void draw_line(t_img *img, t_vec *vec, int color)
void draw(t_game *game) void draw(t_game *game)
{ {
// tmp draw map // tmp draw map
draw_map(game); // draw_map(game);
// tmp end // tmp end
raycast(game, &(game->rcast)); raycast(game, &(game->rcast));
// tmp draw map // tmp draw map
// draw_screen(game, &(game->rcast)); // draw_screen(game, &(game->rcast));
mlx_put_image_to_window(game->mlx_ptr, game->map_win.ptr, game->map_img.ptr, 0, SCREEN_HEIGHT); // mlx_put_image_to_window(game->mlx_ptr, game->map_win.ptr, game->map_img.ptr, 0, SCREEN_HEIGHT);
// tmp end // tmp end
mlx_put_image_to_window(game->mlx_ptr, game->win.ptr, game->img.ptr, 0, 0); mlx_put_image_to_window(game->mlx_ptr, game->win.ptr, game->img.ptr, 0, 0);

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@@ -42,13 +42,12 @@ static void draw_txt_column(t_game *game, t_wall *wall, t_img *txt_img)
img_x = (wall->posx * txt_img->width) / game->rcast.cell; img_x = (wall->posx * txt_img->width) / game->rcast.cell;
// tmp draw map // tmp draw map
if (game->ray_activ) // if (game->ray_activ)
{ // {
printf("img_x:%i ", img_x); // printf("img_x:%i ", img_x);
draw_line(&game->img, &wall->vec, 0x00FF00FF); // draw_line(&game->img, &wall->vec, 0x00FF00FF);
return ; // return ;
} // }
// tmp end // tmp end
j = wall->limit; j = wall->limit;

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@@ -1,33 +1,33 @@
#include "cube3d.h" #include "cube3d.h"
// tmp draw map // tmp draw map
static void calcul_ray_end(t_rcast *rcast, t_vec *ray) // static void calcul_ray_end(t_rcast *rcast, t_vec *ray)
{ // {
if (rcast->is_x) // if (rcast->is_x)
{ // {
ray->end.x = rcast->cell_x * rcast->cell; // ray->end.x = rcast->cell_x * rcast->cell;
if (rcast->ray_sign_x == 1) // if (rcast->ray_sign_x == 1)
ray->end.x += rcast->cell; // ray->end.x += rcast->cell;
if (rcast->slope_x) // if (rcast->slope_x)
{ // {
rcast->ratio = (double)(ray->end.x - ray->start.x); // rcast->ratio = (double)(ray->end.x - ray->start.x);
rcast->ratio /= (double)rcast->slope_x; // rcast->ratio /= (double)rcast->slope_x;
ray->end.y = ray->start.y + (double)rcast->slope_y * rcast->ratio; // ray->end.y = ray->start.y + (double)rcast->slope_y * rcast->ratio;
} // }
} // }
else // else
{ // {
ray->end.y = rcast->cell_y * rcast->cell; // ray->end.y = rcast->cell_y * rcast->cell;
if (rcast->ray_sign_y == 1) // if (rcast->ray_sign_y == 1)
ray->end.y += rcast->cell; // ray->end.y += rcast->cell;
if (rcast->slope_y) // if (rcast->slope_y)
{ // {
rcast->ratio = (double)(ray->end.y - ray->start.y); // rcast->ratio = (double)(ray->end.y - ray->start.y);
rcast->ratio /= (double)rcast->slope_y; // rcast->ratio /= (double)rcast->slope_y;
ray->end.x = ray->start.x + (double)rcast->slope_x * rcast->ratio; // ray->end.x = ray->start.x + (double)rcast->slope_x * rcast->ratio;
} // }
} // }
} // }
// tmp end // tmp end
static void calcul_img_column(t_game *game, t_rcast *rcast, t_wall *wall) static void calcul_img_column(t_game *game, t_rcast *rcast, t_wall *wall)
@@ -43,8 +43,8 @@ static void calcul_img_column(t_game *game, t_rcast *rcast, t_wall *wall)
tmp += game->plr.pos.y; tmp += game->plr.pos.y;
// tmp draw map // tmp draw map
if (game->ray_activ) // if (game->ray_activ)
printf("tmp:%i ", tmp); // printf("tmp:%i ", tmp);
// tmp end // tmp end
wall->posx = tmp % rcast->cell; wall->posx = tmp % rcast->cell;
@@ -58,16 +58,16 @@ static void calcul_img_column(t_game *game, t_rcast *rcast, t_wall *wall)
tmp += game->plr.pos.x; tmp += game->plr.pos.x;
// tmp draw map // tmp draw map
if (game->ray_activ) // if (game->ray_activ)
printf("tmp:%i ", tmp); // printf("tmp:%i ", tmp);
// tmp end // tmp end
wall->posx = tmp % rcast->cell; wall->posx = tmp % rcast->cell;
} }
// tmp draw map // tmp draw map
if (game->ray_activ) // if (game->ray_activ)
printf("wall->posx:%i ", wall->posx); // printf("wall->posx:%i ", wall->posx);
// tmp end // tmp end
} }
@@ -119,23 +119,23 @@ void raycast(t_game *game, t_rcast *rcast)
{ {
// tmp draw map // tmp draw map
// rays // // rays
game->ray_activ = 0; // game->ray_activ = 0;
if (rcast->ray_nb == game->ray_highlight) // if (rcast->ray_nb == game->ray_highlight)
{ // {
game->ray_activ = 1; // game->ray_activ = 1;
game->ray = ray; // game->ray = ray;
} // }
// tmp end // tmp end
ray_intersect_wall(game, rcast, &ray); ray_intersect_wall(game, rcast, &ray);
// tmp draw map // tmp draw map
calcul_ray_end(rcast, &ray); // calcul_ray_end(rcast, &ray);
if (game->ray_activ) // if (game->ray_activ)
draw_line(&game->map_img, &ray, 0x00FF00FF); // draw_line(&game->map_img, &ray, 0x00FF00FF);
else if (rcast->ray_nb % 10 == 0) // else if (rcast->ray_nb % 10 == 0)
draw_line(&game->map_img, &ray, 0x00FFFFFF); // draw_line(&game->map_img, &ray, 0x00FFFFFF);
// tmp end // tmp end
calcul_wall(rcast); calcul_wall(rcast);
@@ -145,7 +145,7 @@ void raycast(t_game *game, t_rcast *rcast)
} }
// tmp draw map // tmp draw map
printf("\n\n"); // printf("\n\n");
// tmp end // tmp end
} }

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@@ -32,24 +32,23 @@ int hook_action(t_game *game)
plr_turn_right(&(game->plr)); plr_turn_right(&(game->plr));
// tmp draw map // tmp draw map
// temp display one ray with infos // // ray
if (!ft_arrint(game->k_hook, 65364, MAX_NB_KEY)) // if (!ft_arrint(game->k_hook, 65364, MAX_NB_KEY))
{ // {
if (game->ray_highlight <= SCREEN_WIDTH) // if (game->ray_highlight <= SCREEN_WIDTH)
game->ray_highlight++; // game->ray_highlight++;
else // else
game->ray_highlight = -1; // game->ray_highlight = -1;
is_action = 1; // is_action = 1;
} // }
if (!ft_arrint(game->k_hook, 65362, MAX_NB_KEY)) // if (!ft_arrint(game->k_hook, 65362, MAX_NB_KEY))
{ // {
if (game->ray_highlight >= 0) // if (game->ray_highlight >= 0)
game->ray_highlight--; // game->ray_highlight--;
else // else
game->ray_highlight = SCREEN_WIDTH; // game->ray_highlight = SCREEN_WIDTH;
is_action = 1; // is_action = 1;
} // }
// temp end
// tmp end // tmp end
if (is_action) if (is_action)

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@@ -42,6 +42,12 @@ static void init_plr(t_plr *plr, t_map *map)
plr->cosj = 0; plr->cosj = 0;
plr->sini = 0; plr->sini = 0;
plr->sinj = 0; plr->sinj = 0;
if (map->plr_dir == 'E')
plr_turn(plr, 90);
if (map->plr_dir == 'S')
plr_turn(plr, 180);
if (map->plr_dir == 'W')
plr_turn(plr, -90);
} }
void init_game(t_game *game) void init_game(t_game *game)
@@ -53,13 +59,13 @@ void init_game(t_game *game)
mb_add(game->mlx_ptr); mb_add(game->mlx_ptr);
// tmp draw map // tmp draw map
game->map_win.size_x = game->map.size_x * CELL; // game->map_win.size_x = game->map.size_x * CELL;
game->map_win.size_y = game->map.size_y * CELL + SCREEN_HEIGHT; // game->map_win.size_y = game->map.size_y * CELL + SCREEN_HEIGHT;
game->map_win.ptr = mlx_new_window(game->mlx_ptr, game->map_win.size_x, game->map_win.size_y, "map"); // game->map_win.ptr = mlx_new_window(game->mlx_ptr, game->map_win.size_x, game->map_win.size_y, "map");
init_img(&(game->map_img), game->mlx_ptr, &(game->map_win)); // init_img(&(game->map_img), game->mlx_ptr, &(game->map_win));
// ray // // ray
game->ray_highlight = -1; // game->ray_highlight = -1;
game->ray_activ = 0; // game->ray_activ = 0;
// tmp end // tmp end
// create window // create window

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@@ -6,17 +6,18 @@
/* By: pblagoje <pblagoje@student.42.fr> +#+ +:+ +#+ */ /* By: pblagoje <pblagoje@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2022/04/18 12:37:48 by pblagoje #+# #+# */ /* Created: 2022/04/18 12:37:48 by pblagoje #+# #+# */
/* Updated: 2022/04/30 11:56:09 by simplonco ### ########.fr */ /* Updated: 2022/05/04 00:51:54 by simplonco ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
#include "cube3d.h" #include "cube3d.h"
int set_player(t_map *map, int y, int x) static int set_player(t_map *map, int y, int x, char dir)
{ {
map->plr_x = x; map->plr_x = x;
map->plr_y = y; map->plr_y = y;
map->content[y][x] = '0'; map->content[y][x] = '0';
map->plr_dir = dir;
return (1); return (1);
} }
@@ -76,7 +77,7 @@ int check_content(t_map *map)
else if (!ft_strchr(" 01SNWE", map->content[y][x])) else if (!ft_strchr(" 01SNWE", map->content[y][x]))
return (EXIT_FAILURE); return (EXIT_FAILURE);
else if (ft_strchr("SNWE", map->content[y][x]) \ else if (ft_strchr("SNWE", map->content[y][x]) \
&& set_player(map, y, x)) && set_player(map, y, x, map->content[y][x]))
count++; count++;
x++; x++;
} }

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@@ -40,14 +40,14 @@ void rotate_double(t_plr *plr, t_d_coord *coord)
coord->y = tmp.y + plr->exact.y; coord->y = tmp.y + plr->exact.y;
} }
void plr_turn_left(t_plr *plr) void plr_turn(t_plr *plr, int deg)
{ {
double radi; double radi;
double radj; double radj;
if (plr->rot == -180) if (plr->rot == -180)
(plr->rot) *= -1; (plr->rot) *= -1;
plr->rot -= plr->deg; plr->rot += deg;
// calculate trigo for rotations // calculate trigo for rotations
radi = plr->rot * M_PI / 180; radi = plr->rot * M_PI / 180;
radj = radi + (M_PI / 2); radj = radi + (M_PI / 2);
@@ -57,19 +57,12 @@ void plr_turn_left(t_plr *plr)
plr->sinj = sin(radj); plr->sinj = sin(radj);
} }
void plr_turn_left(t_plr *plr)
{
plr_turn(plr, -plr->deg);
}
void plr_turn_right(t_plr *plr) void plr_turn_right(t_plr *plr)
{ {
double radi; plr_turn(plr, plr->deg);
double radj;
if (plr->rot == 180)
(plr->rot) *= -1;
plr->rot += plr->deg;
// calculate trigo for rotations
radi = plr->rot * M_PI / 180;
radj = radi + (M_PI / 2);
plr->cosi = cos(radi);
plr->sini = sin(radi);
plr->cosj = cos(radj);
plr->sinj = sin(radj);
} }