plr orientation at begining

This commit is contained in:
hugogogo
2022-05-04 00:55:47 +02:00
parent eb3b5c37a8
commit 3c76a8646a
13 changed files with 176 additions and 193 deletions

View File

@@ -6,17 +6,18 @@
/* By: pblagoje <pblagoje@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/04/18 12:37:48 by pblagoje #+# #+# */
/* Updated: 2022/04/30 11:56:09 by simplonco ### ########.fr */
/* Updated: 2022/05/04 00:51:54 by simplonco ### ########.fr */
/* */
/* ************************************************************************** */
#include "cube3d.h"
int set_player(t_map *map, int y, int x)
static int set_player(t_map *map, int y, int x, char dir)
{
map->plr_x = x;
map->plr_y = y;
map->content[y][x] = '0';
map->plr_dir = dir;
return (1);
}
@@ -76,7 +77,7 @@ int check_content(t_map *map)
else if (!ft_strchr(" 01SNWE", map->content[y][x]))
return (EXIT_FAILURE);
else if (ft_strchr("SNWE", map->content[y][x]) \
&& set_player(map, y, x))
&& set_player(map, y, x, map->content[y][x]))
count++;
x++;
}