plr orientation at begining
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@@ -1,33 +1,33 @@
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#include "cube3d.h"
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// tmp draw map
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static void calcul_ray_end(t_rcast *rcast, t_vec *ray)
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{
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if (rcast->is_x)
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{
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ray->end.x = rcast->cell_x * rcast->cell;
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if (rcast->ray_sign_x == 1)
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ray->end.x += rcast->cell;
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if (rcast->slope_x)
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{
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rcast->ratio = (double)(ray->end.x - ray->start.x);
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rcast->ratio /= (double)rcast->slope_x;
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ray->end.y = ray->start.y + (double)rcast->slope_y * rcast->ratio;
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}
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}
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else
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{
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ray->end.y = rcast->cell_y * rcast->cell;
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if (rcast->ray_sign_y == 1)
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ray->end.y += rcast->cell;
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if (rcast->slope_y)
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{
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rcast->ratio = (double)(ray->end.y - ray->start.y);
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rcast->ratio /= (double)rcast->slope_y;
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ray->end.x = ray->start.x + (double)rcast->slope_x * rcast->ratio;
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}
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}
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}
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// static void calcul_ray_end(t_rcast *rcast, t_vec *ray)
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// {
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// if (rcast->is_x)
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// {
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// ray->end.x = rcast->cell_x * rcast->cell;
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// if (rcast->ray_sign_x == 1)
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// ray->end.x += rcast->cell;
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// if (rcast->slope_x)
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// {
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// rcast->ratio = (double)(ray->end.x - ray->start.x);
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// rcast->ratio /= (double)rcast->slope_x;
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// ray->end.y = ray->start.y + (double)rcast->slope_y * rcast->ratio;
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// }
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// }
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// else
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// {
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// ray->end.y = rcast->cell_y * rcast->cell;
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// if (rcast->ray_sign_y == 1)
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// ray->end.y += rcast->cell;
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// if (rcast->slope_y)
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// {
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// rcast->ratio = (double)(ray->end.y - ray->start.y);
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// rcast->ratio /= (double)rcast->slope_y;
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// ray->end.x = ray->start.x + (double)rcast->slope_x * rcast->ratio;
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// }
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// }
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// }
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// tmp end
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static void calcul_img_column(t_game *game, t_rcast *rcast, t_wall *wall)
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@@ -43,8 +43,8 @@ static void calcul_img_column(t_game *game, t_rcast *rcast, t_wall *wall)
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tmp += game->plr.pos.y;
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// tmp draw map
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if (game->ray_activ)
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printf("tmp:%i ", tmp);
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// if (game->ray_activ)
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// printf("tmp:%i ", tmp);
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// tmp end
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wall->posx = tmp % rcast->cell;
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@@ -58,16 +58,16 @@ static void calcul_img_column(t_game *game, t_rcast *rcast, t_wall *wall)
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tmp += game->plr.pos.x;
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// tmp draw map
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if (game->ray_activ)
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printf("tmp:%i ", tmp);
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// if (game->ray_activ)
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// printf("tmp:%i ", tmp);
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// tmp end
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wall->posx = tmp % rcast->cell;
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}
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// tmp draw map
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if (game->ray_activ)
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printf("wall->posx:%i ", wall->posx);
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// if (game->ray_activ)
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// printf("wall->posx:%i ", wall->posx);
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// tmp end
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}
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@@ -119,23 +119,23 @@ void raycast(t_game *game, t_rcast *rcast)
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{
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// tmp draw map
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// rays
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game->ray_activ = 0;
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if (rcast->ray_nb == game->ray_highlight)
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{
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game->ray_activ = 1;
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game->ray = ray;
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}
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// // rays
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// game->ray_activ = 0;
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// if (rcast->ray_nb == game->ray_highlight)
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// {
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// game->ray_activ = 1;
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// game->ray = ray;
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// }
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// tmp end
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ray_intersect_wall(game, rcast, &ray);
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// tmp draw map
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calcul_ray_end(rcast, &ray);
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if (game->ray_activ)
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draw_line(&game->map_img, &ray, 0x00FF00FF);
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else if (rcast->ray_nb % 10 == 0)
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draw_line(&game->map_img, &ray, 0x00FFFFFF);
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// calcul_ray_end(rcast, &ray);
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// if (game->ray_activ)
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// draw_line(&game->map_img, &ray, 0x00FF00FF);
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// else if (rcast->ray_nb % 10 == 0)
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// draw_line(&game->map_img, &ray, 0x00FFFFFF);
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// tmp end
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calcul_wall(rcast);
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@@ -145,7 +145,7 @@ void raycast(t_game *game, t_rcast *rcast)
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}
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// tmp draw map
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printf("\n\n");
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// printf("\n\n");
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// tmp end
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}
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