plr orientation at begining
This commit is contained in:
145
srcs/draw/draw.c
145
srcs/draw/draw.c
@@ -1,87 +1,64 @@
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#include "cube3d.h"
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// tmp draw map
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static void draw_square(t_game *game, t_coord pos, int border, int fill, int size, int rotation)
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{
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int i;
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int j;
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t_coord new;
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i = 0;
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while (i < size)
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{
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j = 0;
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while (j < size)
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{
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new.x = pos.x + j;
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new.y = pos.y + i;
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if (rotation)
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rotate(&(game->plr), &(new));
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if (!i || i == size - 1)
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draw_pixel(&game->map_img, new.x, new.y, border);
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else if (!j || j == size - 1)
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draw_pixel(&game->map_img, new.x, new.y, border);
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else
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draw_pixel(&game->map_img, new.x, new.y, fill);
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j++;
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}
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i++;
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}
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}
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static void draw_map(t_game *game)
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{
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t_coord incr;
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t_coord pos;
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int cell;
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cell = game->map.cell;
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incr.x = 0;
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pos.x = 0;
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pos.y = 0;
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while ((game->map.content)[incr.x])
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{
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incr.y = 0;
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while ((game->map.content)[incr.x][incr.y])
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{
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if ((game->map.content)[incr.x][incr.y] == '1' )
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draw_square(game, pos, 0x00999999, 0x00000000, cell, 0);
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else
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draw_square(game, pos, 0x00555555, 0x00333333, cell, 0);
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(incr.y)++;
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pos.x += cell;
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}
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(incr.x)++;
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pos.x = 0;
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pos.y += cell;
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}
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pos.x = game->plr.pos.x - cell / 2;
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pos.y = game->plr.pos.y - cell / 2;
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draw_square(game, pos, 0x00999900, 0x00330033, cell, 1);
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}
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/*
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static void draw_screen(t_game *game, t_rcast *rcast)
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{
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t_vec screen;
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// draw screen size
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screen.start.x = rcast->screen_size.start.x + game->plr.pos.x;
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screen.start.y = rcast->screen_size.start.y + game->plr.pos.y;
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rotate(&(game->plr), &(screen.start));
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screen.end.x = rcast->screen_size.end.x + game->plr.pos.x;
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screen.end.y = rcast->screen_size.end.y + game->plr.pos.y;
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rotate(&(game->plr), &(screen.end));
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draw_line(&game->map_img, &screen, 0x00FFFFFF);
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// draw screen dist
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screen.start.x = rcast->screen_dist.start.x + game->plr.pos.x;
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screen.start.y = rcast->screen_dist.start.y + game->plr.pos.y;
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screen.end.x = rcast->screen_dist.end.x + game->plr.pos.x;
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screen.end.y = rcast->screen_dist.end.y + game->plr.pos.y;
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rotate(&(game->plr), &(screen.end));
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draw_line(&game->map_img, &screen, 0x00FFFFFF);
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}
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*/
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// static void draw_square(t_game *game, t_coord pos, int border, int fill, int size, int rotation)
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// {
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// int i;
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// int j;
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// t_coord new;
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//
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// i = 0;
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// while (i < size)
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// {
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// j = 0;
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// while (j < size)
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// {
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// new.x = pos.x + j;
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// new.y = pos.y + i;
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// if (rotation)
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// rotate(&(game->plr), &(new));
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// if (!i || i == size - 1)
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// draw_pixel(&game->map_img, new.x, new.y, border);
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// else if (!j || j == size - 1)
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// draw_pixel(&game->map_img, new.x, new.y, border);
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// else
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// draw_pixel(&game->map_img, new.x, new.y, fill);
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// j++;
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// }
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// i++;
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// }
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// }
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//
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// static void draw_map(t_game *game)
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// {
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// t_coord incr;
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// t_coord pos;
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// int cell;
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//
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// cell = game->map.cell;
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// incr.x = 0;
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// pos.x = 0;
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// pos.y = 0;
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// while ((game->map.content)[incr.x])
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// {
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// incr.y = 0;
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// while ((game->map.content)[incr.x][incr.y])
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// {
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// if ((game->map.content)[incr.x][incr.y] == '1' )
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// draw_square(game, pos, 0x00999999, 0x00000000, cell, 0);
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// else
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// draw_square(game, pos, 0x00555555, 0x00333333, cell, 0);
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// (incr.y)++;
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// pos.x += cell;
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// }
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// (incr.x)++;
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// pos.x = 0;
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// pos.y += cell;
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// }
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// pos.x = game->plr.pos.x - cell / 2;
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// pos.y = game->plr.pos.y - cell / 2;
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// draw_square(game, pos, 0x00999900, 0x00330033, cell, 1);
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// }
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// tmp end
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static int pxl_out_limits(t_img *img, int x, int y)
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@@ -129,14 +106,14 @@ void draw_line(t_img *img, t_vec *vec, int color)
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void draw(t_game *game)
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{
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// tmp draw map
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draw_map(game);
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// draw_map(game);
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// tmp end
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raycast(game, &(game->rcast));
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// tmp draw map
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// draw_screen(game, &(game->rcast));
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mlx_put_image_to_window(game->mlx_ptr, game->map_win.ptr, game->map_img.ptr, 0, SCREEN_HEIGHT);
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// draw_screen(game, &(game->rcast));
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// mlx_put_image_to_window(game->mlx_ptr, game->map_win.ptr, game->map_img.ptr, 0, SCREEN_HEIGHT);
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// tmp end
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mlx_put_image_to_window(game->mlx_ptr, game->win.ptr, game->img.ptr, 0, 0);
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@@ -42,13 +42,12 @@ static void draw_txt_column(t_game *game, t_wall *wall, t_img *txt_img)
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img_x = (wall->posx * txt_img->width) / game->rcast.cell;
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// tmp draw map
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if (game->ray_activ)
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{
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printf("img_x:%i ", img_x);
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draw_line(&game->img, &wall->vec, 0x00FF00FF);
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return ;
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}
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// if (game->ray_activ)
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// {
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// printf("img_x:%i ", img_x);
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// draw_line(&game->img, &wall->vec, 0x00FF00FF);
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// return ;
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// }
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// tmp end
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j = wall->limit;
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@@ -1,33 +1,33 @@
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#include "cube3d.h"
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// tmp draw map
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static void calcul_ray_end(t_rcast *rcast, t_vec *ray)
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{
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if (rcast->is_x)
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{
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ray->end.x = rcast->cell_x * rcast->cell;
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if (rcast->ray_sign_x == 1)
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ray->end.x += rcast->cell;
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if (rcast->slope_x)
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{
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rcast->ratio = (double)(ray->end.x - ray->start.x);
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rcast->ratio /= (double)rcast->slope_x;
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ray->end.y = ray->start.y + (double)rcast->slope_y * rcast->ratio;
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}
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}
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else
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{
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ray->end.y = rcast->cell_y * rcast->cell;
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if (rcast->ray_sign_y == 1)
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ray->end.y += rcast->cell;
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if (rcast->slope_y)
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{
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rcast->ratio = (double)(ray->end.y - ray->start.y);
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rcast->ratio /= (double)rcast->slope_y;
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ray->end.x = ray->start.x + (double)rcast->slope_x * rcast->ratio;
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}
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}
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}
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// static void calcul_ray_end(t_rcast *rcast, t_vec *ray)
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// {
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// if (rcast->is_x)
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// {
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// ray->end.x = rcast->cell_x * rcast->cell;
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// if (rcast->ray_sign_x == 1)
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// ray->end.x += rcast->cell;
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// if (rcast->slope_x)
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// {
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// rcast->ratio = (double)(ray->end.x - ray->start.x);
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// rcast->ratio /= (double)rcast->slope_x;
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// ray->end.y = ray->start.y + (double)rcast->slope_y * rcast->ratio;
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// }
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// }
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// else
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// {
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// ray->end.y = rcast->cell_y * rcast->cell;
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// if (rcast->ray_sign_y == 1)
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// ray->end.y += rcast->cell;
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// if (rcast->slope_y)
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// {
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// rcast->ratio = (double)(ray->end.y - ray->start.y);
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// rcast->ratio /= (double)rcast->slope_y;
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// ray->end.x = ray->start.x + (double)rcast->slope_x * rcast->ratio;
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// }
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// }
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// }
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// tmp end
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static void calcul_img_column(t_game *game, t_rcast *rcast, t_wall *wall)
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@@ -43,8 +43,8 @@ static void calcul_img_column(t_game *game, t_rcast *rcast, t_wall *wall)
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tmp += game->plr.pos.y;
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// tmp draw map
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if (game->ray_activ)
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printf("tmp:%i ", tmp);
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// if (game->ray_activ)
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// printf("tmp:%i ", tmp);
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// tmp end
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wall->posx = tmp % rcast->cell;
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@@ -58,16 +58,16 @@ static void calcul_img_column(t_game *game, t_rcast *rcast, t_wall *wall)
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tmp += game->plr.pos.x;
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// tmp draw map
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if (game->ray_activ)
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printf("tmp:%i ", tmp);
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// if (game->ray_activ)
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// printf("tmp:%i ", tmp);
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// tmp end
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wall->posx = tmp % rcast->cell;
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}
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// tmp draw map
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if (game->ray_activ)
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printf("wall->posx:%i ", wall->posx);
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// if (game->ray_activ)
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// printf("wall->posx:%i ", wall->posx);
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// tmp end
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}
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@@ -119,23 +119,23 @@ void raycast(t_game *game, t_rcast *rcast)
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{
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// tmp draw map
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// rays
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game->ray_activ = 0;
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if (rcast->ray_nb == game->ray_highlight)
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{
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game->ray_activ = 1;
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game->ray = ray;
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}
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// // rays
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// game->ray_activ = 0;
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// if (rcast->ray_nb == game->ray_highlight)
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// {
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// game->ray_activ = 1;
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// game->ray = ray;
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// }
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// tmp end
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ray_intersect_wall(game, rcast, &ray);
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// tmp draw map
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calcul_ray_end(rcast, &ray);
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if (game->ray_activ)
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draw_line(&game->map_img, &ray, 0x00FF00FF);
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else if (rcast->ray_nb % 10 == 0)
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draw_line(&game->map_img, &ray, 0x00FFFFFF);
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// calcul_ray_end(rcast, &ray);
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// if (game->ray_activ)
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// draw_line(&game->map_img, &ray, 0x00FF00FF);
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// else if (rcast->ray_nb % 10 == 0)
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// draw_line(&game->map_img, &ray, 0x00FFFFFF);
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// tmp end
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calcul_wall(rcast);
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@@ -145,7 +145,7 @@ void raycast(t_game *game, t_rcast *rcast)
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}
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// tmp draw map
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printf("\n\n");
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// printf("\n\n");
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// tmp end
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}
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