plr orientation at begining
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@@ -125,6 +125,7 @@ typedef struct s_map
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int cell;
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int plr_x;
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int plr_y;
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int plr_dir;
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} t_map;
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/*
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@@ -165,13 +166,13 @@ typedef struct s_game
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t_map map;
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//tmp draw map
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// map window
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t_win map_win;
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t_img map_img;
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// rays
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int ray_highlight;
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int ray_activ;
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t_vec ray;
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// // map window
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// t_win map_win;
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// t_img map_img;
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// // rays
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// int ray_highlight;
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// int ray_activ;
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// t_vec ray;
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// tmp end
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// key hook
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