plr orientation at begining
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@@ -71,6 +71,7 @@ void plr_posy_increment(t_game *game, t_plr *plr);
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// player_rotates.c
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void rotate(t_plr *plr, t_coord *coord);
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void rotate_double(t_plr *plr, t_d_coord *coord);
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void plr_turn(t_plr *plr, int deg);
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void plr_turn_right(t_plr *plr);
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void plr_turn_left(t_plr *plr);
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// player_limits.c
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