Added memorybook to parsing and cleaned most of the files
This commit is contained in:
@@ -1,34 +1,16 @@
|
||||
#include "cube3d.h"
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* raycast.c :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: pblagoje <marvin@42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2022/05/04 13:54:22 by pblagoje #+# #+# */
|
||||
/* Updated: 2022/05/04 13:54:23 by pblagoje ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
// tmp draw map
|
||||
// static void calcul_ray_end(t_rcast *rcast, t_vec *ray)
|
||||
// {
|
||||
// if (rcast->is_x)
|
||||
// {
|
||||
// ray->end.x = rcast->cell_x * rcast->cell;
|
||||
// if (rcast->ray_sign_x == 1)
|
||||
// ray->end.x += rcast->cell;
|
||||
// if (rcast->slope_x)
|
||||
// {
|
||||
// rcast->ratio = (double)(ray->end.x - ray->start.x);
|
||||
// rcast->ratio /= (double)rcast->slope_x;
|
||||
// ray->end.y = ray->start.y + (double)rcast->slope_y * rcast->ratio;
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// ray->end.y = rcast->cell_y * rcast->cell;
|
||||
// if (rcast->ray_sign_y == 1)
|
||||
// ray->end.y += rcast->cell;
|
||||
// if (rcast->slope_y)
|
||||
// {
|
||||
// rcast->ratio = (double)(ray->end.y - ray->start.y);
|
||||
// rcast->ratio /= (double)rcast->slope_y;
|
||||
// ray->end.x = ray->start.x + (double)rcast->slope_x * rcast->ratio;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// tmp end
|
||||
#include "cube3d.h"
|
||||
|
||||
static void calcul_img_column(t_game *game, t_rcast *rcast, t_wall *wall)
|
||||
{
|
||||
@@ -37,42 +19,22 @@ static void calcul_img_column(t_game *game, t_rcast *rcast, t_wall *wall)
|
||||
if (rcast->is_x == 1)
|
||||
{
|
||||
tmp = wall->delta;
|
||||
// tmp += rcast->slope_y;
|
||||
tmp *= -rcast->ray_sign_y;
|
||||
tmp /= ft_abs(rcast->slope_x);
|
||||
tmp += game->plr.pos.y;
|
||||
|
||||
// tmp draw map
|
||||
// if (game->ray_activ)
|
||||
// printf("tmp:%i ", tmp);
|
||||
// tmp end
|
||||
|
||||
wall->posx = tmp % rcast->cell;
|
||||
}
|
||||
else
|
||||
{
|
||||
tmp = wall->delta;
|
||||
// tmp += rcast->slope_x;
|
||||
tmp *= -rcast->ray_sign_x;
|
||||
tmp /= ft_abs(rcast->slope_y);
|
||||
tmp += game->plr.pos.x;
|
||||
|
||||
// tmp draw map
|
||||
// if (game->ray_activ)
|
||||
// printf("tmp:%i ", tmp);
|
||||
// tmp end
|
||||
|
||||
wall->posx = tmp % rcast->cell;
|
||||
}
|
||||
|
||||
// tmp draw map
|
||||
// if (game->ray_activ)
|
||||
// printf("wall->posx:%i ", wall->posx);
|
||||
// tmp end
|
||||
|
||||
}
|
||||
|
||||
static void fill_wall_vector(t_rcast *rcast, t_wall *wall)
|
||||
static void fill_wall_vector(t_rcast *rcast, t_wall *wall)
|
||||
{
|
||||
int height;
|
||||
|
||||
@@ -117,35 +79,10 @@ void raycast(t_game *game, t_rcast *rcast)
|
||||
rcast->ray_nb = 0;
|
||||
while (rcast->ray_nb <= rcast->screen_width)
|
||||
{
|
||||
|
||||
// tmp draw map
|
||||
// // rays
|
||||
// game->ray_activ = 0;
|
||||
// if (rcast->ray_nb == game->ray_highlight)
|
||||
// {
|
||||
// game->ray_activ = 1;
|
||||
// game->ray = ray;
|
||||
// }
|
||||
// tmp end
|
||||
|
||||
ray_intersect_wall(game, rcast, &ray);
|
||||
|
||||
// tmp draw map
|
||||
// calcul_ray_end(rcast, &ray);
|
||||
// if (game->ray_activ)
|
||||
// draw_line(&game->map_img, &ray, 0x00FF00FF);
|
||||
// else if (rcast->ray_nb % 10 == 0)
|
||||
// draw_line(&game->map_img, &ray, 0x00FFFFFF);
|
||||
// tmp end
|
||||
|
||||
calcul_wall(rcast);
|
||||
calcul_img_column(game, rcast, &rcast->wall);
|
||||
draw_column(game, rcast, &rcast->wall, &game->txt);
|
||||
(rcast->ray_nb)++;
|
||||
}
|
||||
|
||||
// tmp draw map
|
||||
// printf("\n\n");
|
||||
// tmp end
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user