16 lines
380 B
C
16 lines
380 B
C
#include "cube3d.h"
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static void draw_pixel(t_game *game, int x, int y, int color)
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{
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unsigned int position;
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position = y * game->sizel + x * (game->bpp / 8);
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*(unsigned int*)(game->img_data + position) = color;
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}
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void draw(t_game *game)
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{
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draw_pixel(game, game->plr_x, game->plr_y, 0x00FF0000);
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mlx_put_image_to_window(game->mlx_ptr, game->win_ptr, game->img_ptr, 0, 0);
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}
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