Files
42_INT_10_cube3d/srcs/hook/key_action_1.c

62 lines
886 B
C

#include "cube3d.h"
int is_esc(int *k_hook, int *is_action)
{
if (!ft_arrint(k_hook, KEY_ESC, MAX_NB_KEY))
{
*is_action = 1;
return 1;
}
return 0;
}
int is_go_left(int *k_hook, int *is_action)
{
if (!ft_arrint(k_hook, KEY_A, MAX_NB_KEY))
{
*is_action = 1;
return 1;
}
if (!ft_arrint(k_hook, KEY_Q, MAX_NB_KEY))
{
*is_action = 1;
return 1;
}
return 0;
}
int is_go_right(int *k_hook, int *is_action)
{
if (!ft_arrint(k_hook, KEY_D, MAX_NB_KEY))
{
*is_action = 1;
return 1;
}
return 0;
}
int is_go_forward(int *k_hook, int *is_action)
{
if (!ft_arrint(k_hook, KEY_W, MAX_NB_KEY))
{
*is_action = 1;
return 1;
}
if (!ft_arrint(k_hook, KEY_Z, MAX_NB_KEY))
{
*is_action = 1;
return 1;
}
return 0;
}
int is_go_backward(int *k_hook, int *is_action)
{
if (!ft_arrint(k_hook, KEY_S, MAX_NB_KEY))
{
*is_action = 1;
return 1;
}
return 0;
}