126 lines
3.4 KiB
C
126 lines
3.4 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* player_moves.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: pblagoje <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/05/04 13:50:18 by pblagoje #+# #+# */
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/* Updated: 2022/05/04 13:50:21 by pblagoje ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "cube3d.h"
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void plr_posx_decrement(t_game *game, t_plr *plr)
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{
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t_d_coord pos;
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int limit_x;
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int limit_y;
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int limit_xy;
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pos.x = plr->exact.x - PLR_MV;
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pos.y = plr->exact.y;
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rotate_double(plr, &pos);
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limit_x = plr_out_limits(game, pos.x, plr->pos.y);
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limit_y = plr_out_limits(game, plr->pos.x, pos.y);
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limit_xy = plr_out_limits(game, pos.x, pos.y);
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if (limit_x)
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pos.x = plr->exact.x;
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if (limit_y)
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pos.y = plr->exact.y;
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if (limit_xy && !limit_y && !limit_x)
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{
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pos.x = plr->exact.x;
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pos.y = plr->exact.y;
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}
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plr->exact.x = pos.x;
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plr->exact.y = pos.y;
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(plr->pos.x) = (int)(pos.x);
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(plr->pos.y) = (int)(pos.y);
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}
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void plr_posy_decrement(t_game *game, t_plr *plr)
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{
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t_d_coord pos;
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int limit_x;
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int limit_y;
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int limit_xy;
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pos.x = plr->exact.x;
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pos.y = plr->exact.y - PLR_MV;
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rotate_double(plr, &(pos));
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limit_x = plr_out_limits(game, pos.x, plr->pos.y);
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limit_y = plr_out_limits(game, plr->pos.x, pos.y);
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limit_xy = plr_out_limits(game, pos.x, pos.y);
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if (limit_x)
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pos.x = plr->exact.x;
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if (limit_y)
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pos.y = plr->exact.y;
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if (limit_xy && !limit_y && !limit_x)
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{
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pos.x = plr->exact.x;
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pos.y = plr->exact.y;
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}
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plr->exact.x = pos.x;
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plr->exact.y = pos.y;
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(plr->pos.x) = (int)(pos.x);
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(plr->pos.y) = (int)(pos.y);
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}
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void plr_posx_increment(t_game *game, t_plr *plr)
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{
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t_d_coord pos;
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int limit_x;
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int limit_y;
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int limit_xy;
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pos.x = plr->exact.x + PLR_MV;
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pos.y = plr->exact.y;
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rotate_double(plr, &(pos));
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limit_x = plr_out_limits(game, pos.x, plr->pos.y);
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limit_y = plr_out_limits(game, plr->pos.x, pos.y);
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limit_xy = plr_out_limits(game, pos.x, pos.y);
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if (limit_x)
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pos.x = plr->exact.x;
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if (limit_y)
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pos.y = plr->exact.y;
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if (limit_xy && !limit_y && !limit_x)
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{
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pos.x = plr->exact.x;
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pos.y = plr->exact.y;
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}
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plr->exact.x = pos.x;
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plr->exact.y = pos.y;
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(plr->pos.x) = (int)(pos.x);
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(plr->pos.y) = (int)(pos.y);
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}
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void plr_posy_increment(t_game *game, t_plr *plr)
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{
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t_d_coord pos;
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int limit_x;
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int limit_y;
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int limit_xy;
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pos.x = plr->exact.x;
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pos.y = plr->exact.y + PLR_MV;
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rotate_double(plr, &(pos));
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limit_x = plr_out_limits(game, pos.x, plr->pos.y);
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limit_y = plr_out_limits(game, plr->pos.x, pos.y);
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limit_xy = plr_out_limits(game, pos.x, pos.y);
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if (limit_x)
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pos.x = plr->exact.x;
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if (limit_y)
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pos.y = plr->exact.y;
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if (limit_xy && !limit_y && !limit_x)
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{
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pos.x = plr->exact.x;
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pos.y = plr->exact.y;
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}
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plr->exact.x = pos.x;
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plr->exact.y = pos.y;
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(plr->pos.x) = (int)(pos.x);
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(plr->pos.y) = (int)(pos.y);
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}
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