Files
42_INT_10_cube3d/srcs/draw/draw_column.c
2022-05-03 20:51:11 +02:00

66 lines
1.6 KiB
C

#include "cube3d.h"
static void draw_floor_ceiling(t_game *game, t_rcast *rcast, t_txt *txt)
{
t_vec plan;
plan.start.x = rcast->ray_nb;
plan.end.x = rcast->ray_nb;
if (rcast->wall.vec.start.y > 0)
{
plan.start.y = rcast->screen_height;
plan.end.y = rcast->wall.vec.start.y;
draw_line(&game->img, &plan, txt->rgb_floor);
}
if (rcast->wall.vec.start.y < rcast->screen_height)
{
plan.start.y = rcast->wall.vec.end.y;
plan.end.y = 0;
draw_line(&game->img, &plan, txt->rgb_ceiling);
}
}
static int get_texture(t_img *img, int imgx, int j, int height)
{
char *color;
int y;
int position;
y = (j * img->height) / height;
position = y * img->szl + imgx * (img->bpp / 8);
color = img->data + position;
return (*(int *)color);
}
static void draw_txt_column(t_game *game, t_wall *wall, t_img *txt_img)
{
int col;
int img_x;
int i;
int j;
img_x = (wall->posx * txt_img->width) / game->rcast.cell;
j = wall->limit;
i = 0;
while (j < wall->height - wall->limit)
{
col = get_texture(txt_img, img_x, j, wall->height);
draw_pixel(&game->img, wall->vec.start.x, wall->vec.end.y + i, col);
j++;
i++;
}
}
void draw_column(t_game *game, t_rcast *rcast, t_wall *wall, t_txt *txt)
{
draw_floor_ceiling(game, rcast, txt);
if (!rcast->is_x && rcast->slope_y > 0)
draw_txt_column(game, wall, &txt->img_n);
else if (!rcast->is_x && rcast->slope_y < 0)
draw_txt_column(game, wall, &txt->img_s);
else if (rcast->is_x && rcast->slope_x > 0)
draw_txt_column(game, wall, &txt->img_e);
else if (rcast->is_x && rcast->slope_x < 0)
draw_txt_column(game, wall, &txt->img_w);
}