Files
42_INT_10_cube3d/srcs/player/player_moves.c

66 lines
1.3 KiB
C

#include "cube3d.h"
void plr_posx_decrement(t_game *game)
{
double pos_x;
double pos_y;
pos_x = game->plr_exact_x - 5;
pos_y = game->plr_exact_y;
rotate_double(game, &pos_x, &pos_y);
if (plr_out_limits(game, pos_x, pos_y))
return ;
game->plr_exact_x = pos_x;
game->plr_exact_y = pos_y;
(game->plr_x) = (int)pos_x;
(game->plr_y) = (int)pos_y;
}
void plr_posy_decrement(t_game *game)
{
double pos_x;
double pos_y;
pos_x = game->plr_exact_x;
pos_y = game->plr_exact_y - 5;
rotate_double(game, &pos_x, &pos_y);
if (plr_out_limits(game, pos_x, pos_y))
return ;
game->plr_exact_x = pos_x;
game->plr_exact_y = pos_y;
(game->plr_x) = (int)pos_x;
(game->plr_y) = (int)pos_y;
}
void plr_posx_increment(t_game *game)
{
double pos_x;
double pos_y;
pos_x = game->plr_exact_x + 5;
pos_y = game->plr_exact_y;
rotate_double(game, &pos_x, &pos_y);
if (plr_out_limits(game, pos_x, pos_y))
return ;
game->plr_exact_x = pos_x;
game->plr_exact_y = pos_y;
(game->plr_x) = (int)pos_x;
(game->plr_y) = (int)pos_y;
}
void plr_posy_increment(t_game *game)
{
double pos_x;
double pos_y;
pos_x = game->plr_exact_x;
pos_y = game->plr_exact_y + 5;
rotate_double(game, &pos_x, &pos_y);
if (plr_out_limits(game, pos_x, pos_y))
return ;
game->plr_exact_x = pos_x;
game->plr_exact_y = pos_y;
(game->plr_x) = (int)pos_x;
(game->plr_y) = (int)pos_y;
}