26 lines
456 B
C
26 lines
456 B
C
#include "cube3d.h"
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void plr_posx_decrement(t_game *game)
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{
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(game->plr_x) -= 5;
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plr_limits(game, game->plr_x, game->plr_y);
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}
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void plr_posy_decrement(t_game *game)
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{
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(game->plr_y) -= 5;
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plr_limits(game, game->plr_x, game->plr_y);
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}
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void plr_posx_increment(t_game *game)
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{
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(game->plr_x) += 5;
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plr_limits(game, game->plr_x, game->plr_y);
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}
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void plr_posy_increment(t_game *game)
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{
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(game->plr_y) += 5;
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plr_limits(game, game->plr_x, game->plr_y);
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}
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