52 lines
1007 B
C
52 lines
1007 B
C
#include "cube3d.h"
|
|
|
|
static int pxl_out_limits(t_game *game, int x, int y)
|
|
{
|
|
int xmax;
|
|
int ymax;
|
|
|
|
xmax = game->sizel / (game->bpp / 8);
|
|
ymax = game->win_size_y;
|
|
if (x < 0 || y < 0 || x > xmax || y > ymax)
|
|
return (1);
|
|
return (0);
|
|
}
|
|
|
|
static void draw_pixel(t_game *game, int x, int y, int color)
|
|
{
|
|
unsigned int position;
|
|
|
|
if (pxl_out_limits(game, x, y))
|
|
return ;
|
|
position = y * game->sizel + x * (game->bpp / 8);
|
|
*(unsigned int*)(game->img_data + position) = color;
|
|
}
|
|
|
|
void draw(t_game *game)
|
|
{
|
|
// temp, draw a map of points
|
|
int x;
|
|
int y;
|
|
int x_size;
|
|
// unsigned int screen_size;
|
|
|
|
x_size = game->sizel / (game->bpp / 8);
|
|
// screen_size = x_size * game->win_size_y / 5;
|
|
x = 0;
|
|
y = 0;
|
|
while (y <= game->win_size_y)
|
|
{
|
|
// y = x % x_size * 5;
|
|
draw_pixel(game, x, y, 0x00999999);
|
|
x += 5;
|
|
if (x > x_size)
|
|
{
|
|
x = 0;
|
|
y += 5;
|
|
}
|
|
}
|
|
// temp
|
|
draw_pixel(game, game->plr_x, game->plr_y, 0x0000FF00);
|
|
mlx_put_image_to_window(game->mlx_ptr, game->win_ptr, game->img_ptr, 0, 0);
|
|
}
|