Files
42_INT_10_cube3d/srcs/cube3d.c
2022-03-25 21:27:24 +01:00

37 lines
813 B
C

#include "cube3d.h"
void destroy_mlx(void *param)
{
t_game *game;
game = param;
mlx_destroy_image(game->mlx_ptr, game->img_ptr);
mlx_destroy_window(game->mlx_ptr, game->win_ptr);
mlx_destroy_display(game->mlx_ptr);
}
int shut_down()
{
mb_exit(B_RED"close windows"RESET"\n");
return (0);
}
int main(int ac, char **av)
{
t_game *game;
game = init_game();
init_parsing(ac, av, game);
mb_init(destroy_mlx, game);
// receive a keypress event
mlx_hook(game->win_ptr, 2, 1L << 0, keypress, game);
// receive a keyprelease event
mlx_hook(game->win_ptr, 3, 1L << 1, keyrelease, game);
// receive event when clicking the red button to close the window
mlx_hook(game->win_ptr, 17, 1L << 17, shut_down, NULL);
// infinite loop that waits for events to occurs
mlx_loop(game->mlx_ptr);
return (0);
}