44 lines
1.0 KiB
C
44 lines
1.0 KiB
C
#include "cube3d.h"
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// temp, to test keypress hook
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void keypress_do_action(t_game *game)
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{
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int is_action;
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is_action = 0;
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if (is_esc(game->k_hook, &is_action))
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shut_down(game);
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if (is_go_left(game->k_hook, &is_action))
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plr_posx_decrement(game);
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if (is_go_right(game->k_hook, &is_action))
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plr_posx_increment(game);
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if (is_go_forward(game->k_hook, &is_action))
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plr_posy_decrement(game);
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if (is_go_backward(game->k_hook, &is_action))
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plr_posy_increment(game);
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if (is_turn_left(game->k_hook, &is_action))
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plr_turn_left(game);
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if (is_turn_right(game->k_hook, &is_action))
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plr_turn_right(game);
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// temp display one ray with infos
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if (!ft_arrintchr(game->k_hook, 65364, MAX_NB_KEY))
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{
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if (game->ray_highlight <= SCREEN_DEF)
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game->ray_highlight++;
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else
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game->ray_highlight = -1;
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is_action = 1;
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}
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if (!ft_arrintchr(game->k_hook, 65362, MAX_NB_KEY))
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{
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if (game->ray_highlight >= 0)
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game->ray_highlight--;
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else
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game->ray_highlight = SCREEN_DEF;
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is_action = 1;
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}
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// temp end
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if (is_action)
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draw(game);
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}
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