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42_INT_10_cube3d/headers/cube3d_struct.h

53 lines
784 B
C

#ifndef CUBE3D_STRUCT_H
# define CUBE3D_STRUCT_H
typedef struct s_vec
{
int start_x;
int start_y;
int end_x;
int end_y;
} t_vec;
typedef struct s_game
{
// window
void *mlx_ptr;
void *win_ptr;
int win_size_x;
int win_size_y;
// rays
t_vec screen_dist;
t_vec screen_size;
t_vec ray;
// tmp
int ray_highlight;
int ray_activ;
// map
int map_size_x;
int map_size_y;
char **map;
int cell;
// rot
int rot;
double cosi;
double cosj;
double sini;
double sinj;
// player
double plr_exact_x;
double plr_exact_y;
int plr_x;
int plr_y;
// key hook
int k_hook[MAX_NB_KEY];
// image
void *img_ptr;
char *img_data;
int bpp;
int sizel;
int endian;
} t_game;
#endif