Files
42_INT_10_cube3d/srcs/draw/draw.c
2022-03-30 13:48:58 +02:00

52 lines
1007 B
C

#include "cube3d.h"
static int pxl_out_limits(t_game *game, int x, int y)
{
int xmax;
int ymax;
xmax = game->sizel / (game->bpp / 8);
ymax = game->win_size_y;
if (x < 0 || y < 0 || x > xmax || y > ymax)
return (1);
return (0);
}
static void draw_pixel(t_game *game, int x, int y, int color)
{
unsigned int position;
if (pxl_out_limits(game, x, y))
return ;
position = y * game->sizel + x * (game->bpp / 8);
*(unsigned int*)(game->img_data + position) = color;
}
void draw(t_game *game)
{
// temp, draw a map of points
int x;
int y;
int x_size;
// unsigned int screen_size;
x_size = game->sizel / (game->bpp / 8);
// screen_size = x_size * game->win_size_y / 5;
x = 0;
y = 0;
while (y <= game->win_size_y)
{
// y = x % x_size * 5;
draw_pixel(game, x, y, 0x00999999);
x += 5;
if (x > x_size)
{
x = 0;
y += 5;
}
}
// temp
draw_pixel(game, game->plr_x, game->plr_y, 0x0000FF00);
mlx_put_image_to_window(game->mlx_ptr, game->win_ptr, game->img_ptr, 0, 0);
}