Files
42_INT_10_cube3d/srcs/init/init_game.c
asus 211204e888 - added debouncing option
- added some gif for presentation
2024-01-19 20:09:21 +01:00

76 lines
2.6 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* init_game.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: pblagoje <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/05/04 13:58:13 by pblagoje #+# #+# */
/* Updated: 2022/05/04 13:59:14 by pblagoje ### ########.fr */
/* */
/* ************************************************************************** */
#include "cube3d.h"
static void init_img(t_img *img, void *mlx_ptr, t_win *win)
{
img->ptr = mlx_new_image(mlx_ptr, win->size_x, win->size_y);
img->data = mlx_get_data_addr(img->ptr, &img->bpp, &img->szl, &img->ndn);
img->height = win->size_y;
}
static void init_raycast(t_rcast *rcast)
{
double dist;
dist = (SCREEN_FOCAL / 2) * M_PI / 180;
dist = cos(dist) * ((SCREEN_WIDTH / 2) / sin(dist));
rcast->screen_dist = dist;
rcast->screen_width = SCREEN_WIDTH;
rcast->screen_height = SCREEN_HEIGHT;
rcast->screen_size.start.x = -SCREEN_WIDTH / 2;
rcast->screen_size.start.y = -dist;
rcast->screen_size.end.x = SCREEN_WIDTH / 2;
rcast->screen_size.end.y = -dist;
rcast->ray.start.x = 0;
rcast->ray.start.y = 0;
rcast->ray.end.x = -SCREEN_WIDTH / 2;
rcast->ray.end.y = -dist;
}
static void init_plr(t_plr *plr, t_map *map)
{
plr->exact.x = map->plr_x * CELL + CELL / 2;
plr->exact.y = map->plr_y * CELL + CELL / 2;
plr->pos.x = plr->exact.x;
plr->pos.y = plr->exact.y;
plr->deg = PLR_ROT;
plr->rot = 0;
plr->cosi = 0;
plr->cosj = 0;
plr->sini = 0;
plr->sinj = 0;
if (map->plr_dir == 'E')
plr_turn(plr, 90);
if (map->plr_dir == 'S')
plr_turn(plr, 180);
if (map->plr_dir == 'W')
plr_turn(plr, -90);
}
void init_game(t_game *game)
{
init_plr(&(game->plr), &(game->map));
game->mlx_ptr = mlx_init();
mb_add(game->mlx_ptr);
game->win.size_x = SCREEN_WIDTH;
game->win.size_y = SCREEN_HEIGHT;
game->win.ptr = mlx_new_window(game->mlx_ptr, game->win.size_x, \
game->win.size_y, "cube3d");
init_img(&(game->img), game->mlx_ptr, &game->win);
init_txtr(&game->txt, game->mlx_ptr);
ft_bzero(&game->k_hook, sizeof(game->k_hook));
init_raycast(&(game->rcast));
game->rcast.cell = game->map.cell;
}