better struct and files organization, and still only half raycast on map but no view created
This commit is contained in:
169
srcs/draw/draw.c
169
srcs/draw/draw.c
@@ -5,8 +5,8 @@ static int pxl_out_limits(t_game *game, int x, int y)
|
||||
int xmax;
|
||||
int ymax;
|
||||
|
||||
xmax = game->sizel / (game->bpp / 8);
|
||||
ymax = game->win_size_y;
|
||||
xmax = game->map_img.sizel / (game->map_img.bpp / 8);
|
||||
ymax = game->map_win.size_y;
|
||||
if (x < 0 || y < 0 || x > xmax || y > ymax)
|
||||
return (1);
|
||||
return (0);
|
||||
@@ -18,77 +18,122 @@ void draw_pixel(t_game *game, int x, int y, int color)
|
||||
|
||||
if (pxl_out_limits(game, x, y))
|
||||
return ;
|
||||
position = y * game->sizel + x * (game->bpp / 8);
|
||||
*(unsigned int*)(game->img_data + position) = color;
|
||||
position = y * game->map_img.sizel + x * (game->map_img.bpp / 8);
|
||||
*(unsigned int*)(game->map_img.data + position) = color;
|
||||
}
|
||||
|
||||
void rotate(t_game *game, int *x, int *y)
|
||||
void draw_line(t_game *game, t_vec vec, int color)
|
||||
{
|
||||
int old_x;
|
||||
int tmp_x;
|
||||
int tmp_y;
|
||||
t_coord dist;
|
||||
int i;
|
||||
int j;
|
||||
|
||||
// do nothing if not rotating
|
||||
if (game->rot == 0)
|
||||
return ;
|
||||
// offset center
|
||||
tmp_x = *x - game->plr_x;
|
||||
tmp_y = *y - game->plr_y;
|
||||
// calculate new coordinates
|
||||
old_x = tmp_x;
|
||||
tmp_x = tmp_x * game->cosi + tmp_y * game->cosj;
|
||||
tmp_y = old_x * game->sini + tmp_y * game->sinj;
|
||||
// de-offset center
|
||||
*x = tmp_x + game->plr_x;
|
||||
*y = tmp_y + game->plr_y;
|
||||
}
|
||||
|
||||
void rotate_double(t_game *game, double *x, double *y)
|
||||
{
|
||||
double old_x;
|
||||
double tmp_x;
|
||||
double tmp_y;
|
||||
|
||||
// do nothing if not rotating
|
||||
if (game->rot == 0)
|
||||
return ;
|
||||
// offset center
|
||||
tmp_x = *x - game->plr_exact_x;
|
||||
tmp_y = *y - game->plr_exact_y;
|
||||
// calculate new coordinates
|
||||
old_x = tmp_x;
|
||||
tmp_x = tmp_x * game->cosi + tmp_y * game->cosj;
|
||||
tmp_y = old_x * game->sini + tmp_y * game->sinj;
|
||||
// de-offset center
|
||||
*x = tmp_x + game->plr_exact_x;
|
||||
*y = tmp_y + game->plr_exact_y;
|
||||
}
|
||||
|
||||
void draw_line(t_game *game, int start_x, int start_y, int end_x, int end_y, int color)
|
||||
{
|
||||
int dx;
|
||||
int dy;
|
||||
int i;
|
||||
int j;
|
||||
|
||||
dx = end_x - start_x;
|
||||
dy = end_y - start_y;
|
||||
dist.x = vec.end.x - vec.start.x;
|
||||
dist.y = vec.end.y - vec.start.y;
|
||||
i = 0;
|
||||
j = 0;
|
||||
while (ft_abs(i) <= ft_abs(dx) && ft_abs(j) <= ft_abs(dy))
|
||||
while (ft_abs(i) <= ft_abs(dist.x) && ft_abs(j) <= ft_abs(dist.y))
|
||||
{
|
||||
draw_pixel(game, start_x + i, start_y + j, color);
|
||||
if (!ft_abs(dx) || ft_abs(j) < ft_abs(i * dy / dx))
|
||||
j += ft_sign(dy);
|
||||
draw_pixel(game, vec.start.x + i, vec.start.y + j, color);
|
||||
if (!ft_abs(dist.x) || ft_abs(j) < ft_abs(i * dist.y / dist.x))
|
||||
j += ft_sign(dist.y);
|
||||
else
|
||||
i += ft_sign(dx);
|
||||
i += ft_sign(dist.x);
|
||||
}
|
||||
}
|
||||
|
||||
// tmp
|
||||
static void draw_square(t_game *game, t_coord pos, int border, int fill, int size, int rotation)
|
||||
{
|
||||
int i;
|
||||
int j;
|
||||
t_coord new;
|
||||
|
||||
i = 0;
|
||||
while (i < size)
|
||||
{
|
||||
j = 0;
|
||||
while (j < size)
|
||||
{
|
||||
new.x = pos.x + j;
|
||||
new.y = pos.y + i;
|
||||
if (rotation)
|
||||
rotate(&(game->plr), &(new));
|
||||
if (!i || i == size - 1)
|
||||
draw_pixel(game, new.x, new.y, border);
|
||||
else if (!j || j == size - 1)
|
||||
draw_pixel(game, new.x, new.y, border);
|
||||
else
|
||||
draw_pixel(game, new.x, new.y, fill);
|
||||
j++;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
static void draw_map(t_game *game)
|
||||
{
|
||||
t_coord incr;
|
||||
t_coord pos;
|
||||
|
||||
incr.x = 0;
|
||||
pos.x = 0;
|
||||
pos.y = 0;
|
||||
while ((game->map.content)[incr.x])
|
||||
{
|
||||
incr.y = 0;
|
||||
while ((game->map.content)[incr.x][incr.y])
|
||||
{
|
||||
if ((game->map.content)[incr.x][incr.y] == '1' )
|
||||
draw_square(game, pos, 0x00999999, 0x00000000, CELL, 0);
|
||||
else
|
||||
draw_square(game, pos, 0x00555555, 0x00333333, CELL, 0);
|
||||
(incr.y)++;
|
||||
pos.x += CELL;
|
||||
}
|
||||
(incr.x)++;
|
||||
pos.x = 0;
|
||||
pos.y += CELL;
|
||||
}
|
||||
pos.x = game->plr.pos.x - CELL / 2;
|
||||
pos.y = game->plr.pos.y - CELL / 2;
|
||||
draw_square(game, pos, 0x00999900, 0x00330033, CELL, 1);
|
||||
}
|
||||
|
||||
static void draw_screen(t_game *game, t_rcast *rcast)
|
||||
{
|
||||
t_vec screen;
|
||||
|
||||
// draw screen size
|
||||
screen.start.x = rcast->screen_size.start.x + game->plr.pos.x;
|
||||
screen.start.y = rcast->screen_size.start.y + game->plr.pos.y;
|
||||
rotate(&(game->plr), &(screen.start));
|
||||
screen.end.x = rcast->screen_size.end.x + game->plr.pos.x;
|
||||
screen.end.y = rcast->screen_size.end.y + game->plr.pos.y;
|
||||
rotate(&(game->plr), &(screen.end));
|
||||
draw_line(game, screen, 0x00FFFFFF);
|
||||
// draw screen dist
|
||||
screen.start.x = rcast->screen_dist.start.x + game->plr.pos.x;
|
||||
screen.start.y = rcast->screen_dist.start.y + game->plr.pos.y;
|
||||
screen.end.x = rcast->screen_dist.end.x + game->plr.pos.x;
|
||||
screen.end.y = rcast->screen_dist.end.y + game->plr.pos.y;
|
||||
rotate(&(game->plr), &(screen.end));
|
||||
draw_line(game, screen, 0x00FFFFFF);
|
||||
}
|
||||
// tmp end
|
||||
|
||||
void draw(t_game *game)
|
||||
{
|
||||
draw_map(game);
|
||||
draw_rays(game);
|
||||
//draw_view(game);
|
||||
mlx_put_image_to_window(game->mlx_ptr, game->win_ptr, game->img_ptr, 0, 0);
|
||||
// tmp, to draw map
|
||||
draw_map(game);
|
||||
// tmp end
|
||||
|
||||
raycast(game, &(game->rcast));
|
||||
|
||||
// tmp, to draw map
|
||||
draw_screen(game, &(game->rcast));
|
||||
mlx_put_image_to_window(game->mlx_ptr, game->map_win.ptr, game->map_img.ptr, 0, 0);
|
||||
// tmp end
|
||||
|
||||
// mlx_put_image_to_window(game->mlx_ptr, game->win.ptr, game->img.ptr, 0, 0);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user