maybe resolved wall distorsion

This commit is contained in:
hugogogo
2022-05-03 23:57:19 +02:00
parent 101680c839
commit eb3b5c37a8
6 changed files with 64 additions and 5 deletions

View File

@@ -40,6 +40,17 @@ static void draw_txt_column(t_game *game, t_wall *wall, t_img *txt_img)
int j;
img_x = (wall->posx * txt_img->width) / game->rcast.cell;
// tmp draw map
if (game->ray_activ)
{
printf("img_x:%i ", img_x);
draw_line(&game->img, &wall->vec, 0x00FF00FF);
return ;
}
// tmp end
j = wall->limit;
i = 0;
while (j < wall->height - wall->limit)