maybe resolved wall distorsion
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@@ -40,6 +40,17 @@ static void draw_txt_column(t_game *game, t_wall *wall, t_img *txt_img)
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int j;
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img_x = (wall->posx * txt_img->width) / game->rcast.cell;
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// tmp draw map
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if (game->ray_activ)
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{
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printf("img_x:%i ", img_x);
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draw_line(&game->img, &wall->vec, 0x00FF00FF);
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return ;
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}
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// tmp end
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j = wall->limit;
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i = 0;
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while (j < wall->height - wall->limit)
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