maybe resolved wall distorsion
This commit is contained in:
@@ -40,6 +40,17 @@ static void draw_txt_column(t_game *game, t_wall *wall, t_img *txt_img)
|
||||
int j;
|
||||
|
||||
img_x = (wall->posx * txt_img->width) / game->rcast.cell;
|
||||
|
||||
// tmp draw map
|
||||
if (game->ray_activ)
|
||||
{
|
||||
printf("img_x:%i ", img_x);
|
||||
draw_line(&game->img, &wall->vec, 0x00FF00FF);
|
||||
return ;
|
||||
}
|
||||
|
||||
// tmp end
|
||||
|
||||
j = wall->limit;
|
||||
i = 0;
|
||||
while (j < wall->height - wall->limit)
|
||||
|
||||
@@ -36,16 +36,40 @@ static void calcul_img_column(t_game *game, t_rcast *rcast, t_wall *wall)
|
||||
|
||||
if (rcast->is_x == 1)
|
||||
{
|
||||
tmp = (rcast->slope_y + wall->delta) / ft_abs(rcast->slope_x);
|
||||
tmp = wall->delta;
|
||||
// tmp += rcast->slope_y;
|
||||
tmp *= -rcast->ray_sign_y;
|
||||
tmp /= ft_abs(rcast->slope_x);
|
||||
tmp += game->plr.pos.y;
|
||||
|
||||
// tmp draw map
|
||||
if (game->ray_activ)
|
||||
printf("tmp:%i ", tmp);
|
||||
// tmp end
|
||||
|
||||
wall->posx = tmp % rcast->cell;
|
||||
}
|
||||
else
|
||||
{
|
||||
tmp = (rcast->slope_x + wall->delta) / ft_abs(rcast->slope_y);
|
||||
tmp = wall->delta;
|
||||
// tmp += rcast->slope_x;
|
||||
tmp *= -rcast->ray_sign_x;
|
||||
tmp /= ft_abs(rcast->slope_y);
|
||||
tmp += game->plr.pos.x;
|
||||
|
||||
// tmp draw map
|
||||
if (game->ray_activ)
|
||||
printf("tmp:%i ", tmp);
|
||||
// tmp end
|
||||
|
||||
wall->posx = tmp % rcast->cell;
|
||||
}
|
||||
|
||||
// tmp draw map
|
||||
if (game->ray_activ)
|
||||
printf("wall->posx:%i ", wall->posx);
|
||||
// tmp end
|
||||
|
||||
}
|
||||
|
||||
static void fill_wall_vector(t_rcast *rcast, t_wall *wall)
|
||||
@@ -93,12 +117,15 @@ void raycast(t_game *game, t_rcast *rcast)
|
||||
rcast->ray_nb = 0;
|
||||
while (rcast->ray_nb <= rcast->screen_width)
|
||||
{
|
||||
|
||||
// tmp draw map
|
||||
// rays
|
||||
game->ray_activ = 0;
|
||||
if (rcast->ray_nb == game->ray_highlight)
|
||||
{
|
||||
game->ray_activ = 1;
|
||||
//if (game->ray_activ) printf("hello\n");
|
||||
game->ray = ray;
|
||||
}
|
||||
// tmp end
|
||||
|
||||
ray_intersect_wall(game, rcast, &ray);
|
||||
@@ -116,4 +143,9 @@ void raycast(t_game *game, t_rcast *rcast)
|
||||
draw_column(game, rcast, &rcast->wall, &game->txt);
|
||||
(rcast->ray_nb)++;
|
||||
}
|
||||
|
||||
// tmp draw map
|
||||
printf("\n\n");
|
||||
// tmp end
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user