maybe resolved wall distorsion
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@@ -20,7 +20,7 @@
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/* screen focal (in degree) */
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# define SCREEN_FOCAL 70
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/* size of a cell on the map */
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# define CELL 20
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# define CELL 40
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/*
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* keys macro
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@@ -171,6 +171,7 @@ typedef struct s_game
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// rays
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int ray_highlight;
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int ray_activ;
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t_vec ray;
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// tmp end
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// key hook
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