params adjust angle of view and size of game window
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@@ -20,8 +20,8 @@ int plr_out_limits(t_game *game, int x, int y)
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xmax = game->map_img.sizel / (game->map_img.bpp / 8);
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ymax = game->map_win.size_y;
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cell_x = x / CELL;
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cell_y = y / CELL;
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cell_x = x / game->map.cell;
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cell_y = y / game->map.cell;
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if (is_wall(game, cell_x, cell_y))
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return (1);
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if (x < 0 || y < 0 || x > xmax || y > ymax)
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