game view, but wrong :p
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@@ -18,7 +18,7 @@ int plr_out_limits(t_game *game, int x, int y)
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int cell_x;
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int cell_y;
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xmax = game->map_img.sizel / (game->map_img.bpp / 8);
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xmax = game->map_img.szl / (game->map_img.bpp / 8);
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ymax = game->map_win.size_y;
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cell_x = x / game->map.cell;
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cell_y = y / game->map.cell;
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