game view, but wrong :p
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@@ -35,7 +35,9 @@ typedef struct s_rcast
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t_vec screen_dist;
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t_vec screen_size;
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t_vec ray;
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int screen_def;
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t_vec wall;
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int screen_width;
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int screen_height;
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int cell;
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int cell_x;
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int cell_y;
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@@ -53,7 +55,6 @@ typedef struct s_rcast
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int ray_step_y;
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int is_x;
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int ray_nb;
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int wall_height;
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double ratio;
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} t_rcast;
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@@ -73,8 +74,9 @@ typedef struct s_img
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void *ptr;
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char *data;
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int bpp;
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int sizel;
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int endian;
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int szl;
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int ndn;
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int height;
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} t_img;
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/*
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