game view, but wrong :p
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@@ -62,8 +62,8 @@ int is_wall(t_game *game, int cell_x, int cell_y);
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// SRC/DRAW
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// -------------------------------
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// draw.c
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void draw_pixel(t_game *game, int x, int y, int color);
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void draw_line(t_game *game, t_vec vec, int color);
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void draw_pixel(t_img *img, int x, int y, int color);
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void draw_line(t_img *img, t_vec *vec, int color);
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void draw(t_game *game);
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// raycast.c
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void raycast(t_game *game, t_rcast *rcast);
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