add place for game window

This commit is contained in:
hugogogo
2022-04-24 11:12:39 +02:00
parent 9359e87f6f
commit bb3a9db930
7 changed files with 74 additions and 104 deletions

View File

@@ -11,8 +11,9 @@ void destroy_mlx(void *param)
mlx_destroy_window(game->mlx_ptr, game->map_win.ptr);
// tmp end
// mlx_destroy_image(game->mlx_ptr, game->img.ptr);
// mlx_destroy_window(game->mlx_ptr, game->win.ptr);
mlx_destroy_image(game->mlx_ptr, game->img.ptr);
mlx_destroy_window(game->mlx_ptr, game->win.ptr);
mlx_destroy_display(game->mlx_ptr);
}
@@ -33,17 +34,6 @@ int main(int ac, char **av)
// draw game a first time before it start
draw(game);
// tmp, to draw map
// receive a keypress event
mlx_hook(game->map_win.ptr, 2, 1L << 0, keypress, game);
// receive a keyprelease event
mlx_hook(game->map_win.ptr, 3, 1L << 1, keyrelease, game);
// receive event when clicking the red button to close the window
mlx_hook(game->map_win.ptr, 17, 1L << 17, shut_down, NULL);
// infinite loop that waits for events to occurs
// tmp end
/*
// receive a keypress event
mlx_hook(game->win.ptr, 2, 1L << 0, keypress, game);
// receive a keyprelease event
@@ -51,7 +41,6 @@ int main(int ac, char **av)
// receive event when clicking the red button to close the window
mlx_hook(game->win.ptr, 17, 1L << 17, shut_down, NULL);
// infinite loop that waits for events to occurs
*/
mlx_loop_hook(game->mlx_ptr, hook_action, game);
mlx_loop(game->mlx_ptr);