suppression of the map view
This commit is contained in:
@@ -18,8 +18,8 @@ int plr_out_limits(t_game *game, int x, int y)
|
||||
int cell_x;
|
||||
int cell_y;
|
||||
|
||||
xmax = game->map_img.szl / (game->map_img.bpp / 8);
|
||||
ymax = game->map_win.size_y;
|
||||
xmax = game->map.size_x * game->map.cell;
|
||||
ymax = game->map.size_y * game->map.cell;
|
||||
cell_x = x / game->map.cell;
|
||||
cell_y = y / game->map.cell;
|
||||
if (is_wall(game, cell_x, cell_y))
|
||||
|
||||
Reference in New Issue
Block a user