suppression of the map view
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@@ -5,15 +5,8 @@ void destroy_mlx(void *param)
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t_game *game;
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game = param;
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// tmp, to draw map
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mlx_destroy_image(game->mlx_ptr, game->map_img.ptr);
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mlx_destroy_window(game->mlx_ptr, game->map_win.ptr);
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// tmp end
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mlx_destroy_image(game->mlx_ptr, game->img.ptr);
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mlx_destroy_window(game->mlx_ptr, game->win.ptr);
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mlx_destroy_display(game->mlx_ptr);
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}
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