resolve 3d deformation when map too big
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@@ -6,7 +6,7 @@
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*/
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/* nbr pixel player move */
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# define PLR_MV 2
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# define PLR_MV 5
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/* degree of rotation of the player per press */
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# define PLR_ROT 2
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/* nbr key you can press at the same time */
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@@ -20,7 +20,7 @@
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/* screen focal (in degree) */
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# define SCREEN_FOCAL 70
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/* size of a cell on the map */
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# define CELL 20
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# define CELL 40
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/*
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* keys macro
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