plr moves through walls
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@@ -55,8 +55,8 @@ void rotate_double(t_plr *plr, t_d_coord *coord);
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void plr_turn_right(t_plr *plr);
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void plr_turn_left(t_plr *plr);
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// player_limits.c
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int plr_out_limits(t_game *game, int x, int y);
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int is_wall(t_game *game, int cell_x, int cell_y);
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int plr_out_limits(t_game *game, int x, int y);
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// -------------------------------
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// SRC/DRAW
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