start project with header, struct, mlx functionnal, and basic key event action
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8
srcs/init/init_parsing.c
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8
srcs/init/init_parsing.c
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#include "cube3d.h"
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void init_parsing(int ac, char **av, t_game *game)
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{
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(void)*game;
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(void)av;
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(void)ac;
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}
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