3d view works
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@@ -30,7 +30,7 @@
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}
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// tmp end
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static void wall_height(t_rcast *rcast)
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static void calcul_wall(t_rcast *rcast)
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{
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int height;
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int delta;
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@@ -42,7 +42,10 @@ static void wall_height(t_rcast *rcast)
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else if (rcast->is_x == 0)
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delta = rcast->next_y - rcast->ray_step_y;
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height = rcast->screen_height * rcast->cell;
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height *= rcast->slope_y * rcast->slope_x;
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if (rcast->slope_x)
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height *= rcast->slope_x;
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if (rcast->slope_y)
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height *= rcast->slope_y;
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if (delta && rcast->screen_dist)
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height /= (delta * rcast->screen_dist);
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@@ -94,7 +97,7 @@ void raycast(t_game *game, t_rcast *rcast)
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draw_line(&game->map_img, &ray, 0x00FF00FF);
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// tmp end
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wall_height(rcast);
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calcul_wall(rcast);
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draw_column(game, rcast);
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(rcast->ray_nb)++;
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}
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