changed all equations of wall height calculation to resolve pixelisation, but dead axis rays re-appeared

This commit is contained in:
hugogogo
2022-05-01 09:49:41 +02:00
parent 888fa7c116
commit 853fb39c84
3 changed files with 12 additions and 27 deletions

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@@ -55,7 +55,6 @@ typedef struct s_rcast
int ray_step_y;
int is_x;
int ray_nb;
int ray_len;
double ratio;
} t_rcast;