wip calcul texture image x position, and add protection when creating texture
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@@ -87,8 +87,8 @@ void draw(t_game *game);
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// raycast.c
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void raycast(t_game *game, t_rcast *rcast);
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// ray_intersect.c
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void ray_intersect(t_game *game, t_rcast *rcast, t_vec *ray);
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void ray_intersect_wall(t_game *game, t_rcast *rcast, t_vec *ray);
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// draw_column.c
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void draw_column(t_game *game, t_rcast *rcast);
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void draw_column(t_game *game, t_rcast *rcast, t_wall *wall, t_txt *txt);
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#endif
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