add init textures
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@@ -14,8 +14,10 @@ int shut_down();
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// -------------------------------
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// init_struct.c
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t_game *init_struct(void);
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// init_game.c
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void init_game(t_game *game);
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void init_plr(t_plr *plr, t_map *map);
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// init_textures.c
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void init_txtr(t_txt *txt, void *mlx_ptr);
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// -------------------------------
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