rays verticals and horizontals are working
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@@ -34,40 +34,55 @@ static void wall_length(t_rcast *rcast)
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{
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int length;
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// tmp, to draw the map
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if (rcast->tmp)
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printf("length:");
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// tmp end
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rcast->wall.start.x = rcast->ray_nb;
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rcast->wall.end.x = rcast->ray_nb;
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if (rcast->is_x == 1 && rcast->slope_y != 0)
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if (rcast->slope_x == 0)
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{
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length = (rcast->next_x - rcast->ray_step_x) / ft_abs(rcast->slope_y);
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length = (double)length * (double)rcast->screen_dist.end.y / (double)rcast->slope_x;
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// tmp, to draw the map
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if (rcast->tmp)
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printf("(is_x == 1, slope_y != 0)");
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printf("(slope_x == 0) ");
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// tmp end
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length = (rcast->next_y - rcast->ray_step_y);
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}
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if (rcast->is_x == 0 && rcast->slope_x != 0)
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else if (rcast->slope_y == 0)
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{
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length = (rcast->next_y - rcast->ray_step_y) / ft_abs(rcast->slope_x);
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length = (double)length * (double)rcast->screen_dist.end.y / (double)rcast->slope_y;
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// tmp, to draw the map
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if (rcast->tmp)
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printf("(is_x == 0, slope_x != 0)");
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printf("(slope_y == 0) ");
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// tmp end
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length = (rcast->next_x - rcast->ray_step_x);
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}
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else if (rcast->is_x == 1)
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{
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// tmp, to draw the map
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if (rcast->tmp)
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printf("(is_x == 1) ");
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// tmp end
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length = (rcast->next_x - rcast->ray_step_x) / ft_abs(rcast->slope_y);
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// length = (double)length * (double)rcast->screen_dist.end.y / (double)rcast->slope_x;
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}
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else if (rcast->is_x == 0)
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{
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// tmp, to draw the map
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if (rcast->tmp)
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printf("(is_x == 0) ");
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// tmp end
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length = (rcast->next_y - rcast->ray_step_y) / ft_abs(rcast->slope_x);
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// length = (double)length * (double)rcast->screen_dist.end.y / (double)rcast->slope_y;
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}
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rcast->ray_len = ft_abs(length);
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// tmp, to draw the map
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if (rcast->tmp)
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printf(" %i", rcast->ray_len);
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printf("length:%i", rcast->ray_len);
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// tmp end
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}
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