add recent minilibx linux as submodule
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57
libs/minilibx_opengl_20191021/mlx_opengl.m
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57
libs/minilibx_opengl_20191021/mlx_opengl.m
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// mlx_opengl.m
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#import <Cocoa/Cocoa.h>
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#import <OpenGL/gl3.h>
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#import <AppKit/NSOpenGLView.h>
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#include <stdio.h>
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#include "mlx_int.h"
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#include "mlx_new_window.h"
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NSOpenGLPixelFormatAttribute pfa_attrs_opengl[] =
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{
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NSOpenGLPFADepthSize, 32,
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core,
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0
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};
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void *mlx_new_opengl_window(mlx_ptr_t *mlx_ptr, int size_x, int size_y, char *title)
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{
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mlx_win_list_t *newwin;
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NSString *str;
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if ((newwin = malloc(sizeof(*newwin))) == NULL)
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return ((void *)0);
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newwin->img_list = NULL;
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newwin->next = mlx_ptr->win_list;
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newwin->nb_flush = 0;
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newwin->pixmgt = 0;
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mlx_ptr->win_list = newwin;
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NSRect windowRect = NSMakeRect(100, 100, size_x, size_y);
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str = [NSString stringWithCString:title encoding:NSASCIIStringEncoding];
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newwin->winid = [[MlxWin alloc] initWithRect:windowRect andTitle:str pfaAttrs:pfa_attrs_opengl];
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return ((void *)newwin);
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}
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int mlx_opengl_swap_buffers(mlx_win_list_t *win_ptr)
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{
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[(id)(win_ptr->winid) flushGLContext];
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return (0);
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}
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int mlx_opengl_window_set_context(mlx_win_list_t *win_ptr)
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{
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[(id)(win_ptr->winid) selectGLContext];
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return (0);
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}
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