wip debug ray length
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@@ -22,37 +22,67 @@ static void init_raycast(t_rcast *rcast, t_vec *ray)
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// ray steps in both axis
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rcast->ray_step_x = ft_abs(rcast->cell * rcast->slope_y);
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rcast->ray_step_y = ft_abs(rcast->cell * rcast->slope_x);
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// tmp
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if (rcast->tmp)
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printf(" [slope_x:%i, slope_y:%i]", rcast->slope_x, rcast->slope_y);
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//tmp
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}
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static void init_first_step(t_rcast *rcast, t_vec *ray)
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{
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rcast->first_next_x = ray->start.x % rcast->cell;
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if (rcast->first_next_x && rcast->ray_sign_x < 0)
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rcast->first_next_x = rcast->cell - rcast->first_next_x;
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if (!rcast->first_next_x && rcast->ray_sign_x < 0)
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rcast->first_next_x = rcast->cell;
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rcast->first_next_y = ray->start.y % rcast->cell;
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if (rcast->first_next_y && rcast->ray_sign_y < 0)
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rcast->first_next_y = rcast->cell - rcast->first_next_y;
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if (!rcast->first_next_y && rcast->ray_sign_y < 0)
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rcast->first_next_y = rcast->cell;
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rcast->first_next_x = 0;
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if (rcast->slope_x)
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rcast->first_next_x = ray->start.x % rcast->cell;
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if (rcast->ray_sign_x < 0)
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rcast->first_next_x -= rcast->cell;
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rcast->first_next_y = 0;
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if (rcast->slope_y)
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rcast->first_next_y = ray->start.y % rcast->cell;
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if (rcast->ray_sign_y < 0)
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rcast->first_next_y -= rcast->cell;
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rcast->next_x = ft_abs(rcast->first_next_x * rcast->slope_y);
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rcast->next_y = ft_abs(rcast->first_next_y * rcast->slope_x);
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// tmp
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if (rcast->tmp)
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printf(" [next_x:%i, next_y:%i]", rcast->next_x, rcast->next_y);
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//tmp
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}
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static void next_cell(t_rcast *rcast)
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{
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if (rcast->next_x > rcast->next_y)
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// tmp
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if (rcast->tmp)
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printf("\n [next_x(%i) > next_y(%i) ?]", rcast->next_x, rcast->next_y);
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//tmp
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if (rcast->slope_x == 0 || rcast->next_x > rcast->next_y)
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{
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rcast->cell_y += rcast->next_cell_y;
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rcast->next_y += rcast->ray_step_y;
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rcast->is_x = 0;
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// tmp
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if (rcast->tmp)
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printf(" [yes] (increase y by %i)", rcast->ray_step_y);
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//tmp
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}
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else
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{
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rcast->cell_x += rcast->next_cell_x;
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rcast->next_x += rcast->ray_step_x;
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rcast->is_x = 1;
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// tmp
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if (rcast->tmp)
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printf(" [no] (increase x by %i)", rcast->ray_step_x);
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//tmp
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}
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}
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@@ -64,8 +94,25 @@ void ray_intersect(t_game *game, t_rcast *rcast, t_vec *ray)
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ray->end.x += rcast->ray_nb;
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ray->end.y = rcast->ray.end.y + game->plr.pos.y;
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rotate(&(game->plr), &(ray->end));
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// tmp
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rcast->tmp = 0;
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if (ray->end.x - ray->start.x == 0)
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rcast->tmp = 1;
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if (ray->end.y - ray->start.y == 0)
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rcast->tmp = 1;
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if (rcast->tmp)
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printf("[ray nb : %3i]", rcast->ray_nb);
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//tmp end
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init_raycast(rcast, ray);
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init_first_step(rcast, ray);
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while (!is_wall(game, rcast->cell_x, rcast->cell_y))
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next_cell(rcast);
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// tmp
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if (rcast->tmp)
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printf("\n");
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//tmp end
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}
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@@ -30,10 +30,14 @@
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}
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// tmp end
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static void calcul_wall(t_rcast *rcast)
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static void wall_length(t_rcast *rcast)
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{
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int length;
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int height;
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// tmp, to draw the map
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if (rcast->tmp)
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printf("length:");
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// tmp end
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rcast->wall.start.x = rcast->ray_nb;
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rcast->wall.end.x = rcast->ray_nb;
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@@ -41,16 +45,38 @@ static void calcul_wall(t_rcast *rcast)
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{
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length = (rcast->next_x - rcast->ray_step_x) / ft_abs(rcast->slope_y);
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length = (double)length * (double)rcast->screen_dist.end.y / (double)rcast->slope_x;
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// length = (rcast->next_x - rcast->ray_step_x) / ft_abs(rcast->slope_y);
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// tmp, to draw the map
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if (rcast->tmp)
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printf("(is_x == 1, slope_y != 0)");
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// tmp end
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}
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if (rcast->is_x == 0 && rcast->slope_x != 0)
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{
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length = (rcast->next_y - rcast->ray_step_y) / ft_abs(rcast->slope_x);
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length = (double)length * (double)rcast->screen_dist.end.y / (double)rcast->slope_y;
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// length = (rcast->next_y - rcast->ray_step_y) / ft_abs(rcast->slope_x);
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// tmp, to draw the map
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if (rcast->tmp)
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printf("(is_x == 0, slope_x != 0)");
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// tmp end
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}
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length = ft_abs(length);
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height = rcast->wall_height - length;
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rcast->ray_len = ft_abs(length);
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// tmp, to draw the map
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if (rcast->tmp)
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printf(" %i", rcast->ray_len);
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// tmp end
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}
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static void wall_height(t_rcast *rcast)
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{
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int height;
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height = rcast->wall_height - rcast->ray_len;
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if (height < 0)
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height = 0;
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if (height > rcast->screen_height)
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@@ -98,8 +124,16 @@ void raycast(t_game *game, t_rcast *rcast)
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draw_line(&game->map_img, &ray, 0x00FF00FF);
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// tmp end
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calcul_wall(rcast);
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wall_length(rcast);
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wall_height(rcast);
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draw_column(game, rcast);
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(rcast->ray_nb)++;
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// tmp, to draw the map
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if (rcast->tmp)
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printf("\n");
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// tmp end
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}
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}
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