add struct wall

This commit is contained in:
hugogogo
2022-04-28 09:35:05 +02:00
parent 5e8afcb245
commit 285f6f3c55
4 changed files with 32 additions and 29 deletions

View File

@@ -30,65 +30,67 @@
}
// tmp end
static void wall_length(t_rcast *rcast)
static void wall_length(t_rcast *rcast, t_wall *wall)
{
int length;
rcast->wall.start.x = rcast->ray_nb;
rcast->wall.end.x = rcast->ray_nb;
wall->pos.start.x = rcast->ray_nb;
wall->pos.end.x = rcast->ray_nb;
if (rcast->is_x == 1)
{
length = rcast->next_x - rcast->ray_step_x;
if (rcast->slope_y)
length /= ft_abs(rcast->slope_y);
// length = (double)length * (double)rcast->screen_dist.end.y / (double)rcast->slope_x;
length = (double)length * (double)rcast->screen_dist.end.y / (double)rcast->slope_x;
}
else if (rcast->is_x == 0)
{
length = rcast->next_y - rcast->ray_step_y;
if (rcast->slope_x)
length /= ft_abs(rcast->slope_x);
// length = (double)length * (double)rcast->screen_dist.end.y / (double)rcast->slope_y;
length = (double)length * (double)rcast->screen_dist.end.y / (double)rcast->slope_y;
}
rcast->ray_len = ft_abs(length);
}
static void wall_height(t_rcast *rcast)
static void wall_height(t_rcast *rcast, t_wall *wall)
{
int height;
height = rcast->wall_height - rcast->ray_len;
height = wall->height - rcast->ray_len;
if (height < 0)
height = 0;
if (height > rcast->screen_height)
height = rcast->screen_height;
rcast->wall.start.y = rcast->screen_height / 2 + height / 2;
rcast->wall.end.y = rcast->screen_height / 2 - height / 2;
wall->pos.start.y = rcast->screen_height / 2 + height / 2;
wall->pos.end.y = rcast->screen_height / 2 - height / 2;
}
void draw_column(t_game *game, t_rcast *rcast)
void draw_column(t_game *game, t_rcast *rcast, t_wall *wall)
{
t_vec plane;
int color;
plane.start.x = rcast->ray_nb;
plane.end.x = rcast->ray_nb;
if (rcast->wall.start.y > 0)
if (wall->pos.start.y > 0)
{
plane.start.y = rcast->screen_height;
plane.end.y = rcast->wall.start.y;
plane.end.y = wall->pos.start.y;
draw_line(&game->img, &plane, 0x00FF0000);
}
if (rcast->wall.start.y < rcast->screen_height)
if (wall->pos.start.y < rcast->screen_height)
{
plane.start.y = rcast->wall.end.y;
plane.start.y = wall->pos.end.y;
plane.end.y = 0;
draw_line(&game->img, &plane, 0x000000FF);
}
color = 0x00FF00FF;
if (rcast->is_x)
color = 0x00EE00EE;
draw_line(&game->img, &rcast->wall, color);
draw_line(&game->img, &wall->pos, color);
}
void raycast(t_game *game, t_rcast *rcast)
@@ -106,15 +108,9 @@ void raycast(t_game *game, t_rcast *rcast)
// tmp end
wall_length(rcast);
wall_height(rcast);
draw_column(game, rcast);
wall_length(rcast, &game->wall);
wall_height(rcast, &game->wall);
draw_column(game, rcast, &game->wall);
(rcast->ray_nb)++;
// tmp, to draw the map
if (rcast->tmp)
printf("\n");
// tmp end
}
}

View File

@@ -70,7 +70,6 @@ static void init_raycast(t_rcast *rcast)
dist = cos(dist) * ((SCREEN_WIDTH / 2) / sin(dist));
rcast->screen_width = SCREEN_WIDTH;
rcast->screen_height = SCREEN_HEIGHT;
rcast->wall_height = WALL_HEIGHT;
// screen dist
rcast->screen_dist.start.x = 0;
rcast->screen_dist.start.y = 0;
@@ -133,5 +132,6 @@ t_game *init_game(void)
// raycasting
init_raycast(&(game->rcast));
game->rcast.cell = game->map.cell;
game->wall.height = WALL_HEIGHT;
return (game);
}