wip readme presentation
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README.md
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README.md
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# cube3D
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---
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This project is a 3D mini game, that uses raycasting to produce a FPP (first person perspective), just like in Wolfenstein3D or Doom.
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@@ -14,11 +15,11 @@ $> cat -e map.cub
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1......................1$
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1......................1$
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1......................1$
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1.......1......1.1.1...1$
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1.....11111....1.1.1...1$
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1.....1...1............1$
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1.......1......1...1...1$
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1.....1...1....1...1...1$
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1.....1...1....E.......1$
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1.......1......1.1.1...1$
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1.....11.11....1.1.1...1$
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1......................1$
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1......................1$
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1......................1$
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@@ -49,3 +50,17 @@ And change the map itself :
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# raycasting
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---
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# ressources
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---
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- [tuto mlx](https://harm-smits.github.io/42docs/libs/minilibx/getting_started.html)
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- [tuto raycasting js](http://www.playfuljs.com/a-first-person-engine-in-265-lines)
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- [course about matrices and transformations in space (chapter 1 to 5)](https://www.youtube.com/watch?v=fNk_zzaMoSs&list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab)
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