- added debouncing option

- added some gif for presentation
This commit is contained in:
asus
2024-01-19 20:09:21 +01:00
parent 60b4a82489
commit 211204e888
8 changed files with 40 additions and 15 deletions

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@@ -2,4 +2,4 @@
This is a 3D mini game, using raycasting, in imitation of Wolfenstein3D or Doom.
![]()
![aller retour](assets/cube3d_aller_retour.gif)

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assets/cube3d_tour_2.gif Normal file

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@@ -30,4 +30,7 @@
# include "cube3d_proto.h"
# include "get_next_line.h"
# include <time.h> // for time
# include <sys/time.h> // for gettimeofday
#endif

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@@ -18,7 +18,7 @@
*/
/* nbr pixel player move */
# define PLR_MV 4
# define PLR_MV 10
/* degree of rotation of the player per press */
# define PLR_ROT 1
/* nbr key you can press at the same time */
@@ -33,10 +33,9 @@
# define SCREEN_FOCAL 70
/* size of a cell on the map */
# define CELL 100
// minimum time in milliseconds between two keypress
# define DEBOUNCE_TIME 500
/*
* keys macro
*/
/*
* keys macro

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@@ -171,6 +171,7 @@ typedef struct s_game
t_map map;
int fd;
int k_hook[MAX_NB_KEY];
struct timeval last_keypress_time;
} t_game;
#endif

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@@ -21,9 +21,31 @@ static int print_keycode(int keycode, t_plr *plr)
return (0);
}
int should_ignore_keypress(const struct timeval *current_time, t_game *game)
{
int is_less;
unsigned long current_milliseconds;
unsigned long last_milliseconds;
current_milliseconds = (current_time->tv_sec % 1000) * 1000 + current_time->tv_usec / 1000;
last_milliseconds = (game->last_keypress_time.tv_sec % 1000) * 1000 + game->last_keypress_time.tv_usec / 1000;
is_less = (current_milliseconds - last_milliseconds) < DEBOUNCE_TIME;
if (!is_less)
game->last_keypress_time = *current_time;
return is_less;
}
int hook_action(t_game *game)
{
int is_action;
struct timeval current_time;
gettimeofday(&current_time, NULL);
if (should_ignore_keypress(&current_time, game))
return (0);
is_action = 0;
if (is_esc(game->k_hook, &is_action))

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@@ -66,7 +66,7 @@ void init_game(t_game *game)
game->win.size_x = SCREEN_WIDTH;
game->win.size_y = SCREEN_HEIGHT;
game->win.ptr = mlx_new_window(game->mlx_ptr, game->win.size_x, \
game->win.size_y, "cub3d");
game->win.size_y, "cube3d");
init_img(&(game->img), game->mlx_ptr, &game->win);
init_txtr(&game->txt, game->mlx_ptr);
ft_bzero(&game->k_hook, sizeof(game->k_hook));