- added debouncing option
- added some gif for presentation
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@@ -66,7 +66,7 @@ void init_game(t_game *game)
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game->win.size_x = SCREEN_WIDTH;
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game->win.size_y = SCREEN_HEIGHT;
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game->win.ptr = mlx_new_window(game->mlx_ptr, game->win.size_x, \
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game->win.size_y, "cub3d");
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game->win.size_y, "cube3d");
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init_img(&(game->img), game->mlx_ptr, &game->win);
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init_txtr(&game->txt, game->mlx_ptr);
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ft_bzero(&game->k_hook, sizeof(game->k_hook));
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