- added debouncing option
- added some gif for presentation
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@@ -21,9 +21,31 @@ static int print_keycode(int keycode, t_plr *plr)
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return (0);
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}
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int should_ignore_keypress(const struct timeval *current_time, t_game *game)
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{
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int is_less;
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unsigned long current_milliseconds;
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unsigned long last_milliseconds;
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current_milliseconds = (current_time->tv_sec % 1000) * 1000 + current_time->tv_usec / 1000;
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last_milliseconds = (game->last_keypress_time.tv_sec % 1000) * 1000 + game->last_keypress_time.tv_usec / 1000;
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is_less = (current_milliseconds - last_milliseconds) < DEBOUNCE_TIME;
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if (!is_less)
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game->last_keypress_time = *current_time;
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return is_less;
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}
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int hook_action(t_game *game)
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{
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int is_action;
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struct timeval current_time;
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gettimeofday(¤t_time, NULL);
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if (should_ignore_keypress(¤t_time, game))
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return (0);
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is_action = 0;
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if (is_esc(game->k_hook, &is_action))
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@@ -66,7 +66,7 @@ void init_game(t_game *game)
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game->win.size_x = SCREEN_WIDTH;
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game->win.size_y = SCREEN_HEIGHT;
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game->win.ptr = mlx_new_window(game->mlx_ptr, game->win.size_x, \
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game->win.size_y, "cub3d");
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game->win.size_y, "cube3d");
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init_img(&(game->img), game->mlx_ptr, &game->win);
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init_txtr(&game->txt, game->mlx_ptr);
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ft_bzero(&game->k_hook, sizeof(game->k_hook));
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